Super Smash Bros. Ultimate

Bayonetta (SSBU)/Forward smash

< Bayonetta (SSBU)
Revision as of 07:26, July 8, 2020 by Raul Retana (talk | contribs) (Added update history, timing updated)
Bayonetta forward smash hitbox visualizations
BayonettaFSmashUpSSBU.gif
BayonettaFSmashSSBU.gif
BayonettaFSmashDownSSBU.gif
Bayonetta forward smash bullet arts
BayonettaFSmashUpBulletArtsSSBU.png
BayonettaFSmashBulletArtsSSBU.png
BayonettaFSmashDownBulletArtsSSBU.png
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Overview

Update History

  8.0.0

  •   Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 17-19 → 17-21).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 14.0% 0   Standard 34 102 0   5.5 top 0.0 14.5 7.0 to 19.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 14.0% 0   Standard 34 102 0   5.5 top 0.0 14.5 7.0 to 19.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 16.0% 0   Standard 35 102 0   8.0 top 0.0 15.0 29.5 1.3× 1.0× 0%               Punch   All All            
3 0 0 16.0% 0   Standard 35 102 0   8.0 top 0.0 15.0 29.5 1.3× 1.0× 0%               Punch   All All            
Angled forward
0 0 0 14.0% 0   Standard 34 102 0   5.5 top 0.0 16.0 to 12.0 7.0 to 19.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 14.0% 0   Standard 34 102 0   5.5 top 0.0 16.0 to 12.0 7.0 to 19.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 16.0% 0   Standard 35 102 0   8.0 top 0.0 10.0 29.0 1.3× 1.0× 0%               Punch   All All            
3 0 0 16.0% 0   Standard 35 102 0   8.0 top 0.0 10.0 29.0 1.3× 1.0× 0%               Punch   All All            
Angled down
0 0 0 14.0% 0   Standard 34 102 0   5.5 top 0.0 14.0 to 10.0 7.0 to 19.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 14.0% 0   Standard 34 102 0   5.5 top 0.0 14.0 to 10.0 7.0 to 19.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 16.0% 0   Standard 35 102 0   8.0 top 0.0 7.0 29.0 1.3× 1.0× 0%               Punch   All All            
3 0 0 16.0% 0   Standard 35 102 0   8.0 top 0.0 7.0 29.0 1.3× 1.0× 0%               Punch   All All            

Timing

Charges between 2-3
Hitboxes 17-21
Interruptible 67
Animation length 73
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible