List of SSBB trophies

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Most trophies ("figures" in Japan) in Super Smash Bros. Brawl can be obtained through coin launcher or playing certain stages in The Subspace Emissary. Some trophies, particularly the enemies of The Subspace Emissary, can only be obtained by using a trophy stand ("smash plates" in the Japan) on a foe while its health is low. Other trophies, particularly those of playable characters and their Final Smashes, can be obtained by playing Classic Mode and All-Star Mode respectively. Trophies can also be obtained by completing several challenges. There are 544 trophies in all in Brawl, some which tend to be rarer than others.


Trophies

Smash Bros Series

Name How to Unlock Picture Description
Smash Ball Random N/A A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.
Assist Trophy Random N/A A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
Stickers Collect All Stickers N/A In The Subspace Emissary, you can place stickers on trophy stands to augment

the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.

CDs Random N/A Each stage in Super Smash Bros. Brawl has several songs prepared for it. You can set the percentage chances for which songs appear in My Music. It's fun to choose songs according to your tastes. Each CD contains one song to increase your music library. Be sure to grab them when you see them. Once you've got all the music that's in the game, CDs will stop appearing.
Rolling Crates Random N/A Special crates that look like normal ones but have four wheels attached to the undersides. Try to destroy these and they will go rolling along, smashing everyone in their path. When a rolling crate is destroyed, it will reveal the same sorts of items found in normal crates. You can also jump on a rolling crate for a fun ride.
Blast Box Coplete Target Smash Lvl 2 with every character. N/A An explosive-filled box that will detonate when the box is broken. The box can be smashed with normal attacks and will also catch fire and blow up if it's exposed to any flame. Unlike ordinary crates, blast boxes do not change their appearance from stage to stage. There's one fundamental rule when dealing with these items: be out of range when they blow.
Sandbag In HRC Complete it with every character N/A An item that appears in the Home-Run Contest, where the goal is to do lots of damage to Sandbag, then send it flying as far as you can. It also appears in the regular game. If you smash it, a storm of confetti and items will burst out. Sandbag doesn't feel pain, though; in fact, it's happy to be of service.
Food Random N/A Treats that decrease your damage. The nutritional value of each food, and how much damage it heals, is carefully measured. What's better for you, sushi or a donut? Party Balls contain a lot of food, so if you eat it all yourself, you can really lower your damage. There may be times when you laugh and walk away from food, and times when you watch someone else eating and cry.
Timer Play Brawl for 30 Hours N/A An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum.
Beam Sword Random N/A A sword with a blade of glowing energy. The length of the blade changes depending on the fighting spirit of the wielder. It has four attacks: a standard attack, a strong side attack, a side smash attack, and a dash attack. When doing a side smash attack, the beam sword's blade grows to three times its normal length--that's the best reach of all battering weapons.
Home-Run Bat Hit Sanbag 1,500 feet N/A A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use-- it swings slowly and has a limited range. High risk, high reward.



Errors

  • On the Lyn trophy, it says that she is 15-years old. In Fire Emblem, she's 18-years old.
  • On the Aryll trophy, the description says she has a "Turtle marked Telescope." Her telescope is actually seagull-marked.
  • On the Black Knight trophy, the description says that he is the "wielder of the blessed sword Ettard," when he only wielded this blade in the Japanese version of his origin-game; in America, Ettard was called Alondite.
  • On the Piplup trophy, it states that the player receives Piplup before they "depart from the Sinnoh region". However, Sinnoh is the only region to be explored in Diamond and Pearl (much like Hoenn in Ruby and Sapphire), so the player receives Piplup before departing for the Sinnoh region.
  • On the Dark Samus trophy, the description says, "There are many theories on the origin of Dark Samus, but none are proven." This is not true, because the secret cutscene in Metroid Prime reveals that Dark Samus came from a fusion of Samus' Phazon suit and Metroid Prime's remains.
  • On the Paper Mario, Paper Bowser, Paper Peach and Paper Luigi trophies it is incorrectly listed that Super Paper Mario is their only game when they previously appeared in both Paper Mario and Paper Mario: The Thousand-Year Door. However, all of the trophy data for these trophies comes from "Super Paper Mario."
  • On the Samus (Dark Suit) trophy, the description says "after defeating Amorbis in the Dark Torvus Temple," when it is actually the Dark Agon Temple, in Metroid Prime 2.
  • The Crazy Hand trophy is listed under The Subspace Emissary, despite the fact that his only appearances in Brawl are in Boss Battles Mode and Classic Mode, though for him to appear in the latter the player must reach the final stage in nine minutes or less with the difficulty level set to Hard or above.
  • Yoshi's saddle is missing in the Super Dragon trophy.
  • On Shadow's trophy, it says he first appeared in Sonic Heroes when it was really Sonic Adventure 2
  • Many Final Smash trophies, with the exception of Sonic, credit their origin to Super Smash Bros. Brawl, when in fact, many came from their respective games.
  • The Pit Trophy states that he only appeared in Kid Icarus. He actually appeared in another Kid Icarus game: Kid Icarus: Of Myths and Monsters.
  • The Mew trophy lists its most recent appearance in Pokemon Diamond and Pearl when its last appearance was in Pokemon Emerald

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