Deep Breathing
Deep Breathing | |
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Deep Breathing in Ultimate. | |
User | Wii Fit Trainer |
Universe | Wii Fit |
Article on Wikipedia | Diaphragmatic breathing |
Deep Breathing (腹式呼吸, Abdominal Breathing) is Wii Fit Trainer's down special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
Overview
When used, a light blue circle shrinks to fill a smaller red one. With a second button press when the two circles meet, Wii Fit Trainer is healed for 2% and receives various buffs for 9.8 seconds in Smash 4 and 12.4 seconds in Ultimate (alternatively, down special can be held and released to activate Deep Breathing). The move has a 60 second refresh time in Smash 4, which was reduced to 40 seconds in Ultimate. The refresh timer starts immediately when the move is successfully activated, failed, or canceled through shielding or airdodging. If Deep Breathing is used again before it is refreshed, it will take longer to activate successfully. A stale Deep Breathing will yield smaller buffs and a shorter active time (as short as 7.2 seconds in Smash 4 and ~8.8 seconds in Ultimate). Deep Breathing will always be refreshed when Wii Fit Trainer loses a stock. If the move is used while Deep Breathing is already active, the original Deep Breathing effects are canceled.
Instructional quotes
case foldout | Press when the circles overlap to gain a boost. | |
Move List | Inhales deeply. Can heal, boost movement, and increase launch power with good timing. |
Stat Buffs
In Smash 4, Deep Breathing offered only a few stat buffs. In Ultimate, the move's effects were greatly expanded, affecting almost every aspect of Wii Fit Trainer's mobility. The extent to which Deep Breathing buffs Wii Fit Trainer depends on how fresh or stale the move is. On the chart, the values on the left result from the stalest possible Deep Breathing activation, while the values on the right result from a completely fresh use.
Stat buff | Smash 4 | Ultimate |
---|---|---|
Damage output | ×1.16 ~ ×1.2 | ×1.2 ~ ×1.25 |
Damage taken | ×0.9 | ×0.9 |
Walk speed | ×1.16 ~ ×1.2 | ×1.16 ~ ×1.2 |
Initial dash speed | N/A | ×1.1 ~ ×1.13 |
Dash speed | N/A | ×1.1 ~ ×1.13 |
Traction | N/A | ×1.1 ~ ×1.13 |
Air speed | N/A | ×1.16 ~ ×1.2 |
Fall speed | N/A | ×1.16 ~ ×1.2 |
Gravity | N/A | ×1.16 ~ ×1.2 |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Deep Breathing | 2. Volatile Breathing | 3. Steady Breathing |
---|---|---|
"Press the button at the right time to heal and boost your launching power." | "A forbidden breathing method that causes an explosion. Doesn't heal or power you up." | "If successful, you're briefly impossible to launch. Takes a while to use again, though." |
- Deep Breathing: Default.
- Volatile Breathing: When performed correctly, creates an explosion around the Wii Fit Trainer that does 15% damage at close range, or 8% at long range. This variation does not heal or power up Wii Fit Trainer's stats. During the initial frames of the startup, the Wii Fit Trainer has super armor.
- Steady Breathing: When performed correctly, gives the Wii Fit Trainer super armor at the very beginning, then makes the Wii Fit Trainer take significantly less knockback for six seconds, one second less than Deep Breathing. Specifically, all knockback sustained is multiplied by 0.2x. Once the effect wears off, the move has a noticeably larger recharge time. It also has a bigger healing boost, healing 5% rather than 2%.
Spirit
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
926 | Deep Breathing | ★★★ | 1 | Down Special ↑ | Wii Fit Series |
Origin
The deep breathing technique is a common one used in yoga to soothe and calm a performer down. The circles that appear reflect the circles used in Wii Fit's yoga exercises, where they serve as a visual guide for inhaling and exhaling during the exercises.
Gallery
Wii Fit Trainer uses the move in Super Smash Bros. for Wii U.
Deep Breathing as shown by the Move List in Ultimate.
Trivia
- Contrary to popular belief, Deep Breathing does not directly improve launching power. Rather, Wii Fit Trainer's enhanced knockback is a function of the increase in damage output.
- Deep Breathing can be used to immediately halt vertical momentum after a footstool. In Smash 4, this was used to create extreme death combos. [1]