Super Smash Bros. series
This article's title is unofficial.

Natural combo

Revision as of 12:58, September 15, 2020 by B2jammer (talk | contribs) (→‎Other moves: rowspan fix)
Link's forward smash natural combo in Melee

A natural combo is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always combos; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like SDI. In traditional fighting games, the equivalent would be a rekka.

The term is sometimes used interchangeably with neutral attack, its most common type; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes, and some special moves, like Dancing Blade and Cross Slash, are natural combos as well.

List of natural combos

Neutral attacks

Character Phases Game(s)
Banjo & Kazooie 3 / 2+infinite  
Bayonetta 5    
Bowser 2        
Bowser Jr. 2+infinite    
Byleth 3 / 2+infinite  
Captain Falcon 3+infinite      
3 / 2+infinite    
Charizard 3      
Cloud 3    
Corrin 3 / 2+infinite    
Daisy 2  
Dark Pit 3 / 2+infinite    
Dark Samus 2  
Diddy Kong 3+infinite    
3  
Donkey Kong 2          
Dr. Mario 3      
Duck Hunt 3 / 2+infinite    
Falco 2+infinite        
Fox 2+infinite          
Greninja 3 / 2+infinite    
Hero 3  
Ice Climbers 2      
Ike 3      
Incineroar 3  
Inkling 3 / 2+infinite  
Ivysaur 2+infinite    
Jigglypuff 2          
Joker 3  
Ken 3  
King Dedede 2+infinite      
King K. Rool 3  
Kirby 2+infinite          
Link 3 / 2+infinite    
3      
Little Mac 3 / 2+infinite    
Lucario 3      
Lucas 3      
Lucina 2    
Luigi 3          
Mario 3          
Marth 2        
Mega Man 3[1]    
Meta Knight infinite      
Mewtwo 1+infinite      
Mii Brawler 2+infinite    
Mii Gunner 3    
Mii Swordfighter 3    
Min Min 3 / 2+infinite[2]  
Mr. Game & Watch 1+infinite        
Ness 3          
Olimar 2      
Pac-Man 3    
Palutena 1+infinite    
Peach 2        
Piranha Plant 3 / 2+infinite  
Pit 3 / 2+infinite      
R.O.B. 2      
Richter 2+infinite  
Ridley 3 / 2+infinite  
Robin 3 / 2+infinite[3]    
Rosalina & Luma 3 / 2+infinite    
Ryu 3    
Samus 2          
Sheik 2+infinite        
Shulk 3    
Simon 2+infinite  
Snake 3    
Sonic 3      
Squirtle 3    
Terry 3  
Toon Link 3      
Villager 2[4]  
2+infinite  
Wario 2      
Wii Fit Trainer 3    
Wolf 3    
Yoshi 2          
Young Link 3 / 2+infinite    
Zelda 1+infinite  
Zero Suit Samus 3      

Other moves

Character Move(s) Phases Game(s)
Banjo & Kazooie Breegull Blaster infinite  
Bayonetta forward tilt 3    
forward aerial 3
Heel Slide 2[5]
Chrom Double-Edge Dance[6] 4  
Cloud Cross Slash[7] 3    
Climhazzard 2
Duck Hunt Clay Shooting 3    
Falco Blaster infinite        
Fox Blaster infinite          
Hero forward tilt 2  
Joker Gun infinite  
Link forward smash 2        
Lucina Dancing Blade[6] 4    
Marth Dancing Blade[6] 4        
Mega Man forward tilt 2[1]    
neutral aerial
Meta Knight forward tilt 3      
Mii Brawler Feint Jump 2    
Soaring Axe Kick 2  
Min Min Punch 2[8]  
Mr. Game & Watch Chef infinite        
Pichu Agility 2    
Pikachu Quick Attack 2          
Piranha Plant forward tilt 2  
Richter down tilt 2  
Roy Double-Edge Dance[6] 4      
Shulk Air Slash 2    
Simon down tilt 2  
Snake forward tilt 2    
Toon Link forward smash 2    
Young Link forward smash 2    
Zero Suit Samus Flip Jump 2 [9]      

Notes

  1. ^ a b Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
  2. ^ Can also be performed with the special-move button.
  3. ^ If the Elwind or Arcfire tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.
  4. ^ Villager's jab has two distinct parts but can be performed indefinitely.
  5. ^ In Ultimate, cannot use the second hit if the move hits a shield.
  6. ^ a b c d All hits after the first can be tilted up or down for different effects. 8 hits if character inputs down for final hit.
  7. ^ Cannot continue the combo if the move does not connect.
  8. ^ Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.
  9. ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.

Trivia

  • Ganondorf and Isabelle are currently the only characters that lack a natural combo in all of their appearances.