House of Boom
House of Boom | |
---|---|
File:Steve's Final Smash.gif Steve using House of Boom in Ultimate. | |
User | Steve |
Universe | Minecraft |
House of Boom (トラップルーム, Trap Room) is Steve's Final Smash in Super Smash Bros. Ultimate.
Description
Steve places a giant piston in front of himself, which then extends outwards to hit any opponents in range. The first victim caught is taken into a cutscene where they are thrown into the House of Boom, a structure filled with TNT. Creepers and Zombies attack the victim, producing an explosion. Steve enters the frame and eats a victory steak, after which the victim is launched. Any other opponents struck by the piston will just take knockback from it.
Origin
While the House of Boom does not naturally appear in Minecraft, it bears a strong resemblance to strongholds, structures that generate in the Overworld that serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface). There are also structures in Minecraft that contain harmful traps, such as desert pyramids, which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.
Masahiro Sakurai stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents. The first-person perspective seen just before the explosion resembles Minecraft's default camera mode, with the irregular movement characteristic of a computer mouse.
Trivia
- The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable ghosting and compression artifacts can be seen during the explosion.
- This makes it the third Final Smash to incorporate a pre-rendered segment after All-Out Attack and Gigaslash.
- Like the two, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second.
- This makes it the third Final Smash to incorporate a pre-rendered segment after All-Out Attack and Gigaslash.