Same color glitch
The Same color glitch is a glitch in Super Smash Bros. Melee and Super Smash Bros. Brawl activated in VS Mode that causes two or more players to have the same alternate costume without being in Team Battle or having the shaded versions of the color scheme. This glitch was completely fixed in SSB4 and Super Smash Bros. Ultimate, although it cna still apply if players picking random get the same character and color as someone else.
How to perform the glitch
In Melee
- One player must be set to Human and choose a character and the desired color scheme (ex: Red Mario)
- Another player must also be set to Human and highlight the same character. They must also choose a color scheme adjacent to the other chosen scheme (ex: Yellow Mario)
- The players performing the glitch must simultaneously perform the following actions:
If done correctly, both players can select the same color scheme. Unlike in Team Battle, however, there will be no shading on either players' character. This process must be repeated every time a match is finished/exited, because highest port (closest to P4) takes the color chosen and from there each port (starting with P1) takes another color.
This glitch can also be done with up to four players by following a more advanced version of the above process.
In Brawl
- One player (P1) must be set to Human and choose a character and the desired color scheme
- Another player (P2) must be set to Human and choose the same character.
- Change P1 to None.
- Change P2 to the color scheme previously used by P1.
- Any additional players who want to do the glitch should repeat the steps taken by P2, but P2 must also disconnect and P3/P4 must choose the same character and costume.
- Turn Team Battle on.
- Change all disconnected players to Human.
- Turn Team Battle off.
If done correctly, all players should be the same palette swap at the start of the match, without any shading. This glitch can be done using any character by any combination of controller ports. However, the glitch will fix itself after the match is finished/exited by assigning the lowest port as the color selected and each port after gets the next color.