Super Smash Bros. Melee

Kirby (SSB)/Neutral attack/Hit 2

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< Kirby (SSB)‎ | Neutral attack
Revision as of 06:27, May 29, 2020 by SuperSqank (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} ==Overview== {{competitive expertise}} ==Hitboxes== ===NTSC-J=== {{SSB64HitboxTableHeader}} {{SSB64HitboxTableRow |id=0 |damage=4% |sd=0 |angle=70 |bk=8 |ks=50...)
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Overview

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Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 4% 0 AngleIcon70.png 8 50 0 105 16 -50 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 4% 0 AngleIcon70.png 8 50 0 105 16 70 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 4% 0 AngleIcon70.png 8 50 0 105 16 -50 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 4% 0 AngleIcon70.png 8 50 0 105 16 70 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Summary

  • Change SFX changed from a medium punch to a light punch.

Timing

Hitboxes 3-5
Earliest continuable 8
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point