Super Smash Bros. Melee

Samus (SSBM)/Neutral special

Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.
Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Level 0
0 0 3% 0   14 42 0 1.1718 0 0.0 0.0 0.0             Shock
Level 1
0 0 5% 0   16 46 0 1.5624 0 0.0 0.0 0.0             Shock
Level 2
0 0 8% 0   20 50 0 1.953 0 0.0 0.0 0.0             Shock
Level 3
0 0 11% 0   24 54 0 2.3436 0 0.0 0.0 0.0             Shock
Level 4
0 0 14% 0   28 58 0 2.7342 0 0.0 0.0 0.0             Shock
Level 5
0 0 18% 0   32 62 0 3.1248 0 0.0 0.0 0.0             Shock
Level 6
0 0 21% 0   36 66 0 3.5154 0 0.0 0.0 0.0             Shock
Level 7 (Max charge)
0 0 25% 1   50 72 0 4.6872 0 0.0 0.0 0.0             Shock

Timing

Minimum charge

This data is from charge release. Start up animation is 13 frames. and put in front of the shooting animation in the frame strips.

Hitbox 2-71
Animation length 30
                                                                                                                                                                       
                                                                                                                                                                       

Maximum charge

This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation

Hitbox 15-84
Animation length 43
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox