Donkey Kong (SSB)
- This article is about Donkey Kong's appearance in Super Smash Bros. For other uses, see Donkey Kong.
Donkey Kong | |
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Donkey Kong | |
Universe | Donkey Kong |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | Low (9) |
Donkey Kong (ドンキーコング, Donkī Kongu) is a starter character in Super Smash Bros. He is known as a slow yet powerful character, with his trademark move being the Giant Punch, which, when fully charged, deals 36% damage.
Description
Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, Diddy.
Works: Donkey Kong (NES), Donkey Kong Country (SNES), Mario Kart 64 (N64)
Standard Moves
Weak attacks
Strong attacks
Smash attacks
Air Attacks
Throws
- → Trap Throw, 6-8%
- Donkey Kong will hold his opponent on his back, dealing 8%. He can then move around before throwing them forward for another 8%.
- ← Backward throw, 14-18%
Other
- Dash attack: Konga Kick, 5-12%
Special Moves
Pros and Cons
Pros
- Attacks deal lots of damage and have good knockback
- Long horizontal recovery
- Greatest grabbing range in the game
- Has two spikes
- Good reach, which allows for good combos despite slow attack speed
- Terrific throw combos
- One of the strongest throws in the game, in terms of knockback
- Heaviest character in the game.
- has an infinite called the Infinite throw trap
- Incredible use of the wall in hyrule
Cons
- Huge target
- Slow movement and attacks
- Poor and unvaried approach
- Low vertical recovery
- Kills require setup
- No projectile
- Poor shield cover
Combos and General Strategy
Infinite Throw Trap
Main Article:Infinite throw trap
DK has the ability to use forward throw as a method to constantly stack damage to most characters. In order to do this, DK must use the Trap Throw, but not throw. If the opponent wiggles out, they will likely wiggle out into DK's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards DK and his grab. Yoshi can break out of this throw trap with ease.
Ledge Dropping
Due to DK's laggy Air Attacks, DK has very little comboing potential with his Air Attacks except d-air or f-air into throw. However, if DK drops from a ledge, DK can quickly use a u-air and then land to move to do another attack. DK can also jump, use an Air Attack, and land on a ledge for a similar effect. As a result, on ledges, DK can juggle characters with u-air that he would otherwise never be able to combo.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Donkey Kong universe | |
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Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |