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This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
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This article or section may require a cleanup. The editor who added this tag believes this page should be cleaned up for the following reason: SW:NOT, SW:MoS, reads like a strategy guide and uses incorrect terminology You can discuss this issue on the talk page or edit this page to improve it.
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Hitbox visualization showing Greninja's up aerial.
Overview
- A Short hop fast fall Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique.
- It can be teched at higher percentages, but at lower percentages, the opponent will not be able to tech because they landed normally, thus causing landing lag.
- Immediately following up with an Utilt will knock them back into the air, allowing you to do it again at low percentages.
- Jabbing will jab lock the opponent, allowing a few more options.
- Down smashing is a good finisher right afterwards if the opponent is at high percentages.
- Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down.
- It can be used as a juggling tool because of the speed at which Greninja can get up into the air.
Hitboxes
Timing
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Greninja's moveset
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