Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral special

< Captain Falcon (SSBU)
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Captain Falcon neutral special hitbox visualizations.
Grounded Aerial
CaptainFalconFalconPunchGroundedSSBU.gif CaptainFalconFalconPunchAerialSSBU.gif
Grounded reversed Aerial Reversed
CaptainFalconFalconPunchGroundedReversedSSBU.gif CaptainFalconFalconPunchAerialReversedSSBU.gif

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 25.0% 0   Standard 93 59 0   4.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 25.0% 0   Standard 93 59 0   2.5 shoulderr -2.5 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 25.0% 0   Standard 93 59 0   4.0 armr 4.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Aerial
0 0 0 22.0% 0   Standard 93 59 0   5.175 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 22.0% 0   Standard 93 59 0   2.875 shoulderr -2.5 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 22.0% 0   Standard 93 59 0   4.6 armr 4.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Grounded reversed
0 0 0 28.0% 0   Standard 93 59 0   4.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 28.0% 0   Standard 93 59 0   2.5 shoulderr -2.5 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 28.0% 0   Standard 93 59 0   4.0 armr 4.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Aerial reversed
0 0 0 25.0% 0   Standard 93 59 0   5.175 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 25.0% 0   Standard 93 59 0   2.875 shoulderr -2.5 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 25.0% 0   Standard 93 59 0   4.6 armr 4.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

Timing

Regular

Hitbox 53-57
Interruptible 104
Animation length (grounded) 115
Animation length (aerial) 124
Grounded                                                                                                                                                                                                                                                         
Aerial                                                                                                                                                                                                                                                         

Reversed

Turnaround 15
Hitbox 62-66
Interruptible 118
Animation length (grounded) 138
Animation length (aerial) 133
Grounded                                                                                                                                                                                                                                                                                     
Aerial                                                                                                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
State change
 
Interruptible