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Stone

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Revision as of 01:18, March 21, 2019 by Theroux (talk | contribs) (Stone breaks in SSB4 at 25% damage. Don’t know if it’s the same in the other games.)
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Stone
SSBUWebsiteMiiFighter5.jpg
Kirby using Stone in Ultimate.
User Kirby
Universe Kirby
Article on WiKirby Stone
Transform into heavy objects and become invulnerable for a brief period.
Melee's instruction manual
Transform into a heavy, invulnerable object. Press the B Button (or absorb enough attacks) to return to normal.
Brawl's instruction manual
Transform into a heavy object, and then drop.
Smash for 3DS's foldout
Turns into a heavy object and plummets downward, taking no damage while transformed.
—Description from Ultimate's Move List

Stone (ストーン, Stone), previously called Rock Shield in Super Smash Bros., is Kirby's down special move.

Overview

Kirby transforms into a rock, becoming impervious to damage and knockback for a short time, and quickly falls straight down. Kirby can still be taken out of Stone form by grabs or grab-type moves such as Yoshi's Egg Lay or Lucario's Force Palm. The transformation lasts for approximately 3 seconds, but the player can press the B button to end it early.

Offensively, Kirby can deal damage by using the move in midair and falling on opponents. When Stone is landed, it does excellent knockback, KOing most characters reliably under 150%; however, the move is rather situational as it is easily telegraphed and slow, making it a poor choice in most situations. Due to the sheer weight of Kirby in this form, he will slide off sloped surfaces.

In the first two games, Stone does no damage at all if used on ground. In Super Smash Bros. Brawl and onward, however, the attack produces somewhat unnoticeable sourspot hitboxes on Kirby's sides, dealing 14% damage with horizontal knockback. When Stone is used on the ground, Stone will always hit with this sourspot no matter where the opponent is, and Kirby solidifies several frames quicker to do it (compared to an air drop). Otherwise, all falling sweetspot versions of Stone deal 18% damage (20% in Smash 64).

In Brawl, the move is more powerful than in Melee, and it pushes characters away, even if used from the ground. However, if Kirby is hit with an attack that causes at least 30% damage, he will receive full knockback from it, but no damage. However, this means that a Mr. Game & Watch 9 will always defeat this attack.

In Super Smash Bros. 4, if Kirby takes 25% or more total damage while petrified, the deciding move will launch Kirby out of the stone, taking half the attack’s normal damage in the process. His Custom Stones absorb less damage.

Appearance

In Super Smash Bros., Kirby can only transform into one type of stone. Since Super Smash Bros. Melee, however, Kirby will randomly transform into one of the following objects, all having the same properties:

Super Smash Bros. Ultimate added another transformation to the existing pool:

Glitch

In Brawl, there exists a glitch known as the Earthquake Glitch, which makes Kirby rapidly vibrate in place, producing hitboxes around him. This is achieved by using Stone on a downwards right facing platform that bends down at a 45° angle. It can be performed on both Stage Builder stages and the PictoChat stage, and while fighting Porky in Boss Battles mode, but it is generally attributed to PictoChat.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Stone 2. Grounding Stone 3. Meteor Stone
Stone
Grounding Stone
Meteor Stone
"Turn into a heavy object and plummet. You'll take no damage while transformed." "Takes longer to transform, but can bury opponents." "Has a meteor effect on foes you hit while falling, but it takes longer to transform back."
  1. Stone: Default.
  2. Grounding Stone: Bury opponents upon landing, but takes longer to transform. Using the move on the ground won't bury foes at all.
  3. Meteor Stone: Foes will be meteor smashed when hit. Kirby will also be popped a small distance upwards if he is on the ground and can't transform back to normal as quickly as his other down specials.

Origin

The Stone ability, as seen in Kirby's Adventure.

Stone is one of Kirby's Copy Abilities that originated in Kirby's Adventure, behaving in much the same way. Kirby Super Star introduced the detail of randomizing the transformations to various other types of objects, including a rare golden statue of Mario or Samus, as well as the mechanic of Kirby sliding down slopes while in this form. Kirby can attack while sliding down slopes in Stone form, but he cannot do this in Smash Bros. There are other minor differences between the way Stone functions in the Kirby games and in Smash Bros. In the Kirby games, Kirby can stay in Stone form indefinitely and cannot be knocked out of it through regular means; in Smash Bros., Kirby can only stay in Stone form for a limited amount of time, and can be knocked out of it with grabs or sufficient damage.

Gallery

Trivia

  • In Brawl and Smash 4, it can be seen in Boss Battles Mode, SSE and via an exploit that enables infinite height that Kirby never automatically turns back into his normal form while being in his Stone form in midair. However, this has no practical use in normal play.
    • In Melee, Kirby has a 3 second limit on Stone while in the air and it resets when he hits the ground. However, this is not usually encountered in normal play because Kirby will usually land or SD before the 3 seconds are up.
  • If Captain Falcon's Final Smash, Blue Falcon, is used on Kirby in Stone form, it will not work.
  • If it triggers Witch Time, the clock is invisible until Kirby changes back.