Forum:Categorizing Special Moves
For a while (probably ever since this Wiki's been around), many have argued upon how the special moves the playable characters should be categorized in pages. Some say to to do it by mechanics of the move or their users, others (like myself) say it should be by the name of the move.
Why do I think seperating them by mechanics is not a good idea? Some moves like Ike's, Greninja's, and Cloud's Final Smashes are very similar, if not the same mechanically. But it doesn't make sense to merge those together. Not counting those, if we just did it by mechanics, we'd be adding probably around 40 pages regarding special moves. Someone had suggested that all special moves, aside from the Echo Fighters, should have their own page, in other words, separate them by user. If we did that, we'd be making over 80 pages. It'd still be over 50 if you got rid of the Echo Fighters. With those in mind, we'd be separating them by mechanics or user.
Why do I think they should be separated by name? Because multiple characters share moves. Both Pikachu and Pichu have Volt Tackle, so it would make sense that for those moves to be on the same page. But what about moves like Bomb or Thunder? They have multiple characters who use them that are from different series. Then we'd separate those by series. Since Pikachu, Pichu, and Robin all use Thunder, that will be separated as "Thunder (Pokemon)" since two Pokemon use it, and "Thunder (Robin) since Robin is the only Fire Emblem character who uses it. In the case for Bombs, since Link, Young Link, Toon Link, and Samus use it, it will be separated as "Bomb (Link)" since multiple Links use it [or as "Bombs (Zelda)" since they are all from the Zelda series] and as "Bombs (Samus)" since Samus is the only Metroid character who uses it. With those in mind, we'd be separating both Name and Series.
Some games have moves that are able to be learned by multiple characters. Because of this, they are separated by the move itself. Things like execution usually depend on the character's individual stats, not the move itself. If there was more to the move, (like an extra mechanic that multiple moves apply to) it usually includes a link to the page where the move applies. I know the SmashWiki has its own rules which means it does not have to follow what other Wikis do, and that SmashWiki "not official" which means it’s not necessary to follow what Nintendo says in every circumstance. But I feel we need to find structure regarding this. Like I mentioned, the way to categorize the special moves have probably been discussed ever since this Wiki had been created. Numerous moves have been split, merged, re:split, and re:merged all for different reasons. I want to find a possible concrete solution for this that applies to the majority. Not specifically to myself, registered users, or even the admins. But one that would make sense for the majority to the people that come to the Wiki for information. Which is why I put this Proposal. When commenting, take your time and please do not support or oppose the ideas for yourself or a select few, but for the majority. Thank you. Wolff (talk) 17:03, May 12, 2019 (EDT)
- If you really want a concrete answer on whether to split moves based on function, origin, or name, it’s a mix of both and there really isn’t a good answer that can satisfy all three. Wolf’s Blaster has a different name, but it’s entirely different otherwise. Same with Luigi’s Super Jump Punch. They should stay split. Daisy Blossom and Peach Blossom have different names, but are exactly the same otherwise, even down to both of them having no real origin. Dr. Finale and Mario Finale also have no origin and are the same functionally. They should be merged. There are some outliers, such as Counter having different animations for all characters despite clearly being the same move with the same function, or Dream Town Hall and Dream Home having the same functionality and animation but are based on different buildings, and I’m not sure how to argue on those. Splitting moves based on Origin of game is a definite yes though, even regarding exact same functionality. For example, Aether and Soaring Slash are similar functionally, but they should stay split because Chrom isn’t in PoR and Ike isn’t in Awakening. Especially so since Chrom’s Final Smash is Awakening Aether, which is entirely different from Ike’s Aether despite having the same name. Lou Cena (talk) 18:12, May 12, 2019 (EDT)
- A few things I've notice regrading what you said:
- ) Aesthetics alone don't actually change game-play.
- ) Wolf's Blaster does has the same name as Fox's and Falco's being "Blaster" within the game. Same case with Super Jump Punch.
- ) Peach's Final Smash comes from Super Mario RPG, while Daisy's is based on Peach's Final Smash.
- ) Great Aether is different from Awakening Aether as Great Aether is not a move available within the Fire Emblem series. Awakening Aether works more like a regular Aether.
- ) In the case for Aether vs Awakening Aether in Smash, Aether is a regular special attack and not a Final Smash like Awakening Aether.
- ) Soaring Slash is not a move within the Fire Emblem series either. Chrom is able to use "similar looking" moves in Fire Emblem Warriors.
- Aside from these statements, why do you think it would be "easier" for the "majority of visitors" to the wiki to find the moves separated by mechanics (how the move works) instead of by name? Wolff (talk) 18:43, May 12, 2019 (EDT)
- A few things I've notice regrading what you said: