Super Smash Bros. Ultimate
This article's title is unofficial.

Fighter number

From SmashWiki, the Super Smash Bros. wiki
Revision as of 18:12, January 28, 2019 by Mr Big. Dr Small (talk | contribs) (i'm not sure this page is gonna stay up because of little content there is, but i at least tried to fix it)
Jump to navigationJump to search
Not to be confused with the Sakurai angle.
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: This article doesn't really seem to have a neutral point of view.
You can discuss this issue on the talk page or edit this page to improve it.

The Sakurai numbers are a method of identifying and sorting characters that appear in Super Smash Bros. Ultimate (which happens to be every character that had appeared in the series up to that point).

Definition

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. This results in the order being somewhat unintuitive, especially given that its logic differs wildly in the earlier games. Here is the list of how newcomers from each game are ordered.

  • SSB: The starter characters are ordered by their placement on the character selection screen. The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are.
  • Melee: The starter characters are ordered by their first appearance on Melee's E3 2001 reveal (based on which ones had gameplay shown of them first, with the exception of Sheik being numbered before Zelda)[1]. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Pichu, Ganodorf, Young Link, and Mewtwo's roles in the reveal trailer are ignored
  • Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a Sakurai number, likely due to bot being directly controlled by the player. Instead, the three pokémon (Squirtle, Ivysaur, and Charizard) are given numbers instead.
  • SSB4 and Ultimate: The order is equal to that in which the newcomers were revealed. DLC characters are ordered by when they released. Unlike the past two games, the only true secret characters in these games were Dark Pit (an Echo Fighter) and Duck Hunt, making the unlockbale rule uneccesary.
  • Echo Fighters share number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in. For example, Lucina would be marked with 56 if Echo Fighters were numbered like any other character, pushing every character including and after Robin one number larger.

Order

Sakurai Number Character
01 Mario
02 Donkey Kong
03 Link
04 Samus
4.504ε Dark Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
10 Ness
11 Captain Falcon
12 Jigglypuff
13 Peach
13.513ε Daisy
14 Bowser
15 Ice Climbers
16 Sheik
17 Zelda
18 Dr. Mario
19 Pichu
20 Falco
21 Marth
21.521ε Lucina
22 Young Link
23 Ganondorf
24 Mewtwo
25 Roy
25.525ε Chrom
26 Mr. Game & Watch
27 Meta Knight
28 Pit
28.528ε Dark Pit
29 Zero Suit Samus
30 Wario
31 Snake
32 Ike
33 Squirtle (Pokémon Trainer)
34 Ivysaur (Pokémon Trainer)
35 Charizard (Pokémon Trainer)
36 Diddy Kong
37 Lucas
38 Sonic
39 King Dedede
40 Olimar
41 Lucario
42 R.O.B.
43 Toon Link
44 Wolf
45 Villager
46 Mega Man
47 Wii Fit Trainer
48 Rosalina & Luma
49 Little Mac
50 Greninja
51 Mii Brawler
52 Mii Swordfighter
53 Mii Gunner
54 Palutena
55 Pac-Man
56 Robin
57 Shulk
58 Bowser Jr.
59 Duck Hunt
60 Ryu
60.560ε Ken
61 Cloud
62 Corrin
63 Bayonetta
64 Inkling
65 Ridley
66 Simon
66.566ε Richter
67 King K. Rool
68 Isabelle
69 Incineroar
70 Piranha Plant
71 Joker
72 Fighters Pass Challenger 2
73 Fighters Pass Challenger 3
74 Fighters Pass Challenger 4
75 Fighters Pass Challenger 5

Usage

The Sakurai numbers are used to order characters on Ultimate's selection screen and promotional material. The only major usage of the Sakurai number is that Echo Fighters, due to not having their own Sakurai number, can be optionally stacked onto their "parent" character exclusively in Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes. Otherwise, they have few practical applications; they are not used for any other in-game purpose, and their relatively arbitrary nature (particularly with which characters qualify as an Echo Fighter) makes them unsuitable for ordering characters for informational purposes (such as on the SmashWiki). Indeed, many players agree that using this order makes it more difficult to find any particular character for selection, compared to the previous games' series-based sorting. Additionally, the only in-game application for the Sakurai numbers (optional Echo fighter stacking) is relatively unpopular and used by very few people, making the addition of Sakurai numbers even more obsolete.

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the excpetions of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U)

It is possible to use similar rules to construct Sakurai numbers for other games in the series. However, because Echo Fighters (a.k.a. clones) must share number with their parent by these rules, and the clone status of some characters has changed between games (for example, Falco in Melee would be 07ε), many characters would not keep the same number across the series as a whole. As a result, the system is generally not portable across games.