Jigglypuff (SSBU)
Jigglypuff in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Puff Up |
“ | Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.
As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips.
How to unlock
Complete one of the following:
- Play VS. matches, with Jigglypuff being the 15th character to be unlocked.
- Clear Classic Mode with Kirby or any character in his unlock tree, being the second character unlocked after Ness.
- Have Jigglypuff join the player's party in World of Light.
With the exception of the third method, Jigglypuff must then be defeated on Saffron City.
Changes from Super Smash Bros. 4
Due to its status as bottom tier in SSB4, Jigglypuff has been significantly buffed in the transition to Ultimate. Most notable direct changes are done to its aerial attacks - they have greatly reduced landing lag and endlag. This combined with improved airspeed allows Jigglypuff to flow its aerial attacks into another, significantly improving its damage output. In addition, some of its grounded moves are safer, Pound travels further than in SSB4 (although it still lacks in effectiveness compared to the versions in Melee and Brawl) and Rest gaining stronger knockback as well as it now being interruptible significantly earlier.
The biggest buffs to Jigglypuff, however, come from the reworked game mechanics in Ultimate. Changes to airdodges greatly improves Jigglypuff's ability to use its aerial kit much more efficiently, and notably regaining its strong edgeguarding capabilities. This combined with its improved aerials and mobility allows Jigglypuff to perform techniques like its renowned Wall of Pain more effectively. In addition, Jigglypuff arguably benefits the most from the weakening of the rage mechanic, which slightly improves Jigglypuff's otherwise abysmal endurance.
With all these changes, Jigglypuff is significantly more effective than in Brawl and SSB4, now becoming a proper glass cannon, although how viable it actually will be remains to be seen.
Aesthetics
- As with all veterans returning from SSB4, Jigglypuff's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a result. Only its irises have retained some of their vibrancy, and they are more detailed than they were previously.
- Jigglypuff is slightly more expressive, for example, now smiling when using certain neutral attacks as it did in games prior to SSB4 rather than looking surprised.
- Jigglypuff's ears now fold slightly inward when using Rollout or Rest.
- Jigglypuff has a new dash attack animation, with its face angled more towards the screen and its limbs more elegantly spread out.
- Jigglypuff has an altered airdodge animation, where it poses more gracefully during the ending lag.
- Side taunt is now much faster; over twice as fast. Up taunt is also slightly faster.
- Jigglypuff has two new victory poses. In one, it jumps twice, spins around, and assumes a pose similar to its render from SSB4. In the other, it runs into the scene, does a backflip, and assumes a pose similar to its official art from Pokemon Yellow
Attributes
- Like all characters, Jigglypuff's jumpsquat animation now takes three frames to complete (down from 6).
- Jigglypuff dashes faster (1.155 → 1.271).
- Jigglypuff walks slightly faster (0.7 → 0.735).
- Jigglypuff's top air speed is faster (1.269 → 1.332).
- Jigglypuff reaches the peak of its jump faster.
- Jigglypuff arguably benefits most from the weakening of the rage mechanic, increasing its endurance.
- The changes to airdodges significantly improves Jigglypuff's effectiveness of its aerial attacks, making them much harder to avoid. Thanks to this, Jigglypuff regains it's very powerful edgeguarding capabilities.
Ground Attacks
- Jab 1 can lock, returning the capability previously in Brawl and Melee.
- Jab 2 has more knockback, further differentiating its use from Jab 1.
- Dash attack has visibly more knockback at low percents, improving its safety on hit.
- Forward smash deals more damage: 15% clean/12% late → 16% clean/14% late.
- Forward smash does visibly more knockback, improving its KO potential.
- Both the charging animation and the animation of the execution of Jigglypuff's forward smash have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.
- Up smash damage deals more damage: 14% sweetspot/12% sourspot → 15% sweetspot/13% sourspot
- Down smash's launch angle has been altered, from sending opponents horizontally to slightly diagonally.
Aerial attacks
- All of Jigglypuff's aerials have less landing lag (Neutral: frame 15 → 9, Forward: 15 → 9, Back: 18 → 12, Up: 15 → 9, Down: 30 → 15).
- Forward aerial has more knockback, increasing its KO potential but weakening its combo potential.
- However, the knockback increase improves it's usage for Wall of Pain.
- Back aerial now turns Jigglypuff the other way, even when landing with the move, similarly to Marth's back aerial. This removes its ability to perform Wall of Pain.
Throws/other attacks
- Jigglypuff now pummels with its foot, dealing less damage (3.1% → 1.3%) but increasing its speed.
- Jigglypuff's dash and pivot grabs have slightly more startup, and all grabs have more ending lag.
- Up throw damage deals less damage: 10% → 8%
- Down throw's first hit deals more damage: 4% → 6%
Special Moves
- Rollout:
- Rollout deals more damage: 6%-14% → 10%-20%
- Rollout's rebound animation is much faster.
- Rollout has greatly reduced endlag.
- When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation.
- Jigglypuff is able to move in freefall after hitting an opponent with Rollout in the air, like in Brawl.
- Rollout can no longer be held indefinitely; Jigglypuff will eventually begin moving on its own.
- Pound:
- Pound has reduced endlag when used in the air, allowing for true combos into other moves, including Rest.
- This also improves Jigglypuff's recovery after using Pound.
- Pound has reduced endlag when used in the air, allowing for true combos into other moves, including Rest.
- Sing:
- Sing has reduced endlag.
- Sing is slightly faster, improving its safety.
- Sing has slightly more range.
- Rest:
- When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes.
- On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.
- With crouch cancelling becoming much stronger, Jigglypuff can potentially land Rest on opponents who hit it out of a crouch.
- Because of the universal changes of not being able to run through opponents, Rest can no longer hit out of a walk or run anymore.
- Rest now triggers Special Zoom upon connecting.
- Puff Up:
- Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.
- The damage of Puff Up, previously 17% in a single hit, has now been split into two hits that deal 10% and 25% damage, respectively.
Classic Mode: All Original, All 64
Jigglypuff fights the cast of the original Super Smash Bros..
Round | Opponent | Stage | Music |
---|---|---|---|
1 | Link | Hyrule Castle | Overworld Theme - The Legend of Zelda (64) |
2 | Mario | Peach's Castle | Ground Theme - Super Mario Bros. (64) |
3 | Yoshi and Samus | Super Happy Tree | Yoshi's Story (64) |
4 | Kirby and Fox | Dream Land | Gourmet Race (64) |
5 | Pikachu | Saffron City | Main Theme - Pokémon Red & Pokémon Blue (64) |
6 | Luigi, Captain Falcon, Ness, and Jigglypuff | Battlefield | Final Destination - Super Smash Bros. |
Bonus Stage | |||
Final | Giant Donkey Kong | Kongo Jungle (Ω form) | Jungle Level (64) |
Note: Every stage plays a track from Super Smash Bros.. Due to Planet Zebes and Sector Z being the only N64 stages that didn't return, Samus and Fox had to be paired with Yoshi and Kirby respectively.
Role in World of Light
Although Jigglypuff does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Taunting on Green Greens.
Putting Ganondorf to sleep with Sing on Town and City.
A giant Jigglypuff using its neutral attack on Toon Link, Pit, and Marth on The Great Cave Offensive.
Jigglypuff riding a Warp Star on Green Greens.
Using Rollout alongside Kirby who uses his Jigglypuff Copy Ability on Onett.
Jigglypuff using Rollout beside Togedemaru on Wii Fit Studio.
Jigglypuff, Ridley, Ice Climbers, and Zelda on Summit.
Character Showcase Video
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Trivia
- Jigglypuff is the only character who travels to Super Happy Tree in Classic Mode.