Bayonetta (SSBU)
Bayonetta in Super Smash Bros. Ultimate | |
---|---|
Universe | Bayonetta |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Infernal Climax |
“ | An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. Bayonetta is classified as fighter #63.
Bayonetta is once again voiced by Hellena Taylor in the English version, using recycled voice clips from Super Smash Bros. 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Bayonetta's model features a more subdued color scheme.
- Love is Blue and Scarborough Fair have louder sound effects to distinguish the two.
- Bayonetta's taunts are sped up.
- When the victory screen shows her name, Bayonetta's glasses glint at the edge. While this was present in her victory poses in Smash 4, it only showed for a brief moment.
Attributes
- Like all characters, Bayonetta's jumpsquat animation now takes three frames to complete (down from 4).
- Bayonetta dashes much faster.
- Bayonetta's bullet arts can now be angled slightly upwards or downwards, depending on the move.
- Bayonetta is slightly lighter, now being closer to Zero Suit Samus.
Ground attacks
- Jab combo connects more reliably.
- Jab 1 has less range.
- Bayonetta's tilts all have less range.
- Forward smash can now be angled.
Aerial Attacks
- Held neutral aerial and up aerial have increased landing lag.
- Forward aerial has less landing lag.
- All hits of forward aerial have increased damage.
- Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into After Burner Kick or Witch Twist at low to medium percents.
- Both back aerial and up aerial have less landing lag.
- Back aerial has more ending lag.
- Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders its KO ability.
- Down aerial's knockback appears to have been lowered.
- Down aerial has more landing lag.
Throws/other attacks
- Bayonetta's hand now grabs characters using a form of Umbran magic, as seen via a slightly updated animation where she swings her hand around, which is sparkling with a noticeable Umbran purple.
Special moves
- Bullet Climax:
- Bullet Climax now needs to be fully charged before it can be shield-cancelled.
- Bullet Climax takes slightly longer to fully charge.[1]
- Heel Slide / After Burner Kick:
- Heel Slide's second hit can't be used if the first hit was blocked by a shield.
- If an After Burner Kick collides with a shield, Bayonetta is unable to use another one.
- Downwards After Burner Kick can no longer be autocancelled.
- Witch Twist:
- Witch Twist has increased startup lag.
- Witch Twist can no longer grab the ledge until the move ends or with proper spacing.
- Witch Time:
- Witch Time no longer grants intangibility when used.
- Witch Time's effect duration has been significantly lowered.
- Witch Time has increased startup and endlag.
- The screen turns dark whenever someone is affected by Witch Time.
- Witch Time scales with the power of the move it is used on, so using Witch Time on a weaker move such as a jab will result in the effect lasting a much shorter time, or a stronger move such as a smash attack resulting in a longer effect.
Final Smash
- Infernal Climax:
- When Witch Time is activated, opponents move a little faster. Making it easier to dodge her attacks.
- Due to its change, opponents that used side-step or air dodge during the final smash may gain slightly less intangiblity frames.
- When not mashing the buttons during her final smash, it gives less damage to opponents.
- The climax gauge fills up much easier.
- When the final smash ends, it now gives damage to opponents.
- When Witch Time is activated, opponents move a little faster. Making it easier to dodge her attacks.
Role in World of Light
Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.
Bayonetta was present when Galeem unleashed its beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and transformed into a spirit alongside the rest of the fighters, excluding Kirby.
Alternate costumes
Gallery
Attacking Ganondorf on Mario Galaxy.
Jumping next to Villager on Tortimer Island.
Attacking Samus with her forward smash on Spirit Train.
Crouching near Mr. Saturn on Yoshi's Story.
Performing After-Burner Kick on Castle Siege.
Taunting near Dark Pit on Great Plateau Tower.
Wall clinging with Diddy Kong on Alolan Exeggutor.
Bayonetta using a Wicked Weave against Isaac's Pound Psynergy on Kalos Pokémon League.
Character Showcase Video
<youtube>oYe8HpzYebg</youtube>
Trivia
- Bayonetta's official artwork strongly resembles her official artwork for Bayonetta 2, with her arms pointed outwards rather than inwards.
- Likewise, Bayonetta's official artwork based on the first game resembles her official artwork for Bayonetta, only mirrored.
- In the E3 demo build of Ultimate, Bayonetta was able to use Afterburner Kick, Downwards Afterburner Kick, and then gain another Afterburner Kick before landing. [1]
References
Bayonetta universe | |
---|---|
Fighter | Bayonetta (SSB4 · SSBU) |
Assist Trophy | Rodin |
Stage | Umbra Clock Tower |
Other | Madama Butterfly |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |