Jigglypuff (SSBU)
Jigglypuff in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Puff Up |
“ | Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.
As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Jigglypuff's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a result. Only its irises have retained some of their vibrancy, and they are more detailed than they were previously.
- Jigglypuff is slightly more expressive, for example, now smiling when using certain neutral attacks as it did in games prior to SSB4 rather than looking surprised.
- Jigglypuff's ears now fold slightly inward when using Rollout or Rest.
- Jigglypuff has a new dash attack animation, with its face angled more towards the screen and its limbs more elegantly spread out.
- Jigglypuff has an altered airdodge animation, where it poses more gracefully during the ending lag.
- Side taunt is now much faster; over twice as fast. Up taunt is also slightly faster.
- Jigglypuff has two new victory poses. In one, it jumps twice, spins around, and assumes a pose similar to its render from SSB4. In the other, it runs into the scene, does a backflip, and assumes a pose similar to its official art from Pokémon FireRed and LeafGreen.
Attributes
- Like all characters, Jigglypuff's jumpsquat animation now takes three frames to complete (down from 6).
- Jigglypuff dashes faster.
- The changes to airdodges weaken Jigglypuff's defensive capabilities, but also strengthen its offensive aerial capabilities.
Ground Attacks
- Jab 1 can lock, returning the capability previously in Brawl and Melee.
- Jab 2 has more knockback, further differentiating its use from Jab 1.
- Dash attack has visibly more knockback at low percents, improving its safety on hit.
- Forward smash deals slightly more damage.
- Both the charging animation and the animation of the execution of Jigglypuff's forward smash have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.
Aerial attacks
- All of Jigglypuff's aerials have significantly reduced landing lag.
- Forward aerial has more knockback, increasing its KO potential but weakening its combo potential.
- Back aerial now turns Jigglypuff the other way, even when landing with the move, similarly to Marth's back aerial.
Throws/other attacks
- Jigglypuff now pummels with its foot, dealing less damage but increasing its speed.
- Jigglypuff's dash grab and stand grab animations have more ending lag.
Special Moves
- Rollout:
- Rollout deals significantly more damage, its rebound animation is much faster, and its overall ending lag has been greatly reduced.
- When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation. This improves its safety.
- Jigglypuff is able to move in freefall after hitting an opponent with Rollout, bringing back this capability from Brawl.
- Pound:
- Pound has reduced ending lag, allowing for true combos into other moves, including Rest.
- Sing:
- Sing has reduced ending lag.
- Rest:
- When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes.
- On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.
- Rest now activates a dramatic slow motion effect upon hitting.
- Puff Up:
- Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.
- Puff Up now has a second, shockwave-like hitbox at the climax of the move.
Role in World of Light
Jigglypuff was absent in the World of Light trailer, though it presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
Taunting on Green Greens.
Putting Ganondorf to sleep with Sing on Town and City.
A giant Jigglypuff using its neutral attack on Toon Link, Pit, and Marth on The Great Cave Offensive.
Jigglypuff riding a Warp Star on Green Greens.
Using Rollout alongside Kirby who uses his Jigglypuff Copy Ability on Onett.
Jigglypuff using Rollout beside Togedemaru on Wii Fit Studio.
Jigglypuff, Ridley, Ice Climbers, and Zelda on Summit.
Character Showcase Video
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