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Peach Bomber

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Peach Bomber
Peach Bomber SSB4.jpeg
Peach using Peach Bomber in Smash Wii U.
User Peach
Daisy (Daisy Bomber)
Universe Mario
Article on Super Mario Wiki Peach Bomber
Jump into the air and blast opponents with a powerful explosion.
Melee's instruction manual
Score explosive damage, but land on your rump if you miss.
Brawl's instruction manual
Tackle with a hip attack, but try not to miss.
—Description from Smash for 3DS's foldout

Peach Bomber (ピーチボンバー, Peach Bomber) is Peach's side special move.

Overview

She lunges her rear towards her opponents after a stationary twirl and blasts them with a powerful explosion. In Super Smash Bros. Melee, the explosion has flame effects, but in Brawl and Smash 4, it is filled with hearts.

Using the Peach Bomber on most walls in the game will cause Peach to rise upward a tad. This can help with recovery on stages with vertical walls, such as Yoshi's Story and Fourside. The technique can also be used to stall a match, as Peach can continue to bomb the walls, keeping her alive and out of range from most other characters who would be KO'd if they were to try to go and attack her. Use of the technique in this fashion is banned in most tournaments.

In Super Smash Bros. Brawl, it has been altered visually to have a heart-shaped explosion when the attack connects, rather than a normal explosion. This version of the attack covers more distance than in Melee. Also, it can no longer be used to bomb walls for vertical height gain. However, if a wall is destructible, such as those in Shadow Moses Island, Peach can still rise a tad upward. There is also more start-up lag. It can be used for recovery since it covers horizontal distance in both games. The move now auto-sweetspots the ledge as well.

In Super Smash Bros. 4, the move has a faster start-up than in both previous games, as Peach executes the attack almost immediately without twirling first. It can also hit shields. However, it only deals 10% damage (rather than 15% in Brawl), and has much more end lag, limiting its recovery potential. The move now leaves a trail of hearts. Its ability to rise on a wall is retained from Melee, to an extent.

Daisy Bomber

An icon for denoting incomplete things.

Daisy Bomber is Daisy's variant of the move.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Peach Bomber 2. Flower Bomber 3. Flying Peach Bomber
Peach Bomber
Flower Bomber
Flying Peach Bomber
"Jump sideways and deliver a powerful hip bash." "A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks." "Rise into the air and deliver a hip bash. Harder to land, but it's more powerful."
  1. Peach Bomber: Default.
  2. Flower Bomber: The move has a shorter startup time, and when landed applies a flower to the opponent, which slightly increases the move's overall damage potential (10% -> 12%) despite the attack itself dealing reduced damage (10% -> 4%). However the dash is shorter, and as a result of the move's lower initial damage, is much weaker knockback wise, lacking the ability to KO at relevant percents. Additionally the opponent can mash to make the flower fall off much sooner, potentially reducing the move's damage potential below that of the default.
  3. Flying Peach Bomber: Flies upwards at an angle, and deals 2% more damage on hit, however has somewhat increased ending lag in the air. The move also deals slightly more knockback, killing earlier, despite reduced knockback growth. Since it travels slightly higher, it can be used as a means to recover, however the end lag of the move proves to be detrimental, as it causes Peach to fall downward significantly. However, it has almost no ending lag if she lands on the stage. This customization adds fire effects and damage, similar to its Melee counterpart.

Gallery

Trivia

  • Despite the description in Brawl's manual, the move is not boosted by Explosives Attack stickers; instead it is boosted by Body Attack stickers.
  • By using only this move alone, it is possible to defeat Petey Piranha without ever getting hit or touching the ground (aside from when the battle starts).