Super Smash Bros. Ultimate

King K. Rool (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 08:45, August 18, 2018 by Black Vulpine (talk | contribs) (Undid edit by Unowninator: Doesn't sound like a vocalisation to me. Sounds more like 'movement' sounds as he does this taunt.)
Jump to navigationJump to search
Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about King K. Rool's appearances in Super Smash Bros. Ultimate. For the characters in other contexts, see King K. Rool.
King K. Rool
in Super Smash Bros. Ultimate
King K. Rool
DKSymbol.svg
Universe Donkey Kong
Availability Unlockable
Final Smash Blast-O-Matic
King K. Rool (SSBU)
King K. Rool Comes Aboard!
—Introduction Tagline
With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. His Final Smash, Blast-O-Matic, was apparently a weapon created to destroy DK Island...
Super Smash Blog, Super Smash Bros. Ultimate Official Site

King K. Rool (キングクルール, King K. Rool) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer alongside Simon, Richter, Chrom, and Dark Samus in the Ultimate-centric Nintendo Direct on August 8th, 2018. Rather than being voiced by Toshihide Tsuchiya, his voice actor in Donkey Kong games since Donkey Kong Barrel Blast, King K. Rool uses realistic crocodile sound effects to represent his voice, similarly to Bowser, Donkey Kong and Diddy Kong.

Attributes

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.
  • K. Rool's design is based on his appearance in the original Donkey Kong Country, with his cape going down to his waist instead of stopping at his middle back and his belly being a shiny golden color. His scales are also more pronounced than in any other appearance. However, his smaller crown, shortened tail, blue gem at the front of his cape, lack of a vertical indentation on his stomach, and more expressive eyes come from Donkey Kong spinoff developer Paon's post-Donkey Kong 64 redesign of the character.
  • K. Rool's idle pose resembles his idle from Donkey Kong Country.
  • K. Rool dashes on all four limbs, akin to real-life alligators and crocodiles, though he performs his walk animation on two legs.

Known moveset

  • He uses various moves from his appearances in the Donkey Kong Country games:
    • His crown throw from the original Donkey Kong Country. It appears that K. Rool can only have one crown out at a time, and it can be pocketed. It is unknown if it being pocketed means he loses it until Villager releases the item, as the crown does not reappear on K. Rool's head.
    • His Blunderbuss from Donkey Kong Country 2: Diddy's Kong Quest. K. Rool also puts on the pirate hat he wears under the Kaptain K. Rool persona in that game. After firing a cannonball, the Blunderbuss can vacuum up either the cannonball or other opponents and shoot them back out.
    • His helicopter backpack from Donkey Kong Country 3: Dixie Kong's Double Trouble!, presumably his up special move. It is similar to Snake's Cypher.
    • His boxing gloves from Donkey Kong 64, which appears to be his forward smash. The boxing glove only seems to appear on the hand that performs the punch.
  • Stomach Attack, which involves K. Rool inflating his belly as a counterattack. Based on certain enemies from the Donkey Kong Country series being invulnerable from certain attacks, most noticeably the Klump and Krusha-type enemies.
  • An aerial dropkick, similar to Diddy Kong's forward aerial.
  • A belly-first lunge with armor, presumably his dash attack. Based on an attack from Donkey Kong Land.
  • A burying stomp resembling a sumo stance.
  • A quick uppercut, presumably his up tilt.
  • A throw where K. Rool holds the opponent over his shoulders and leaps past the upper blast-line, presumably his up throw. Similar to Kirby's and Charizard's up throws.
  • Blast-O-Matic: K. Rool's Final Smash, which is based on the game over screen from Donkey Kong 64. After dashing into his foes, he uses his Blast-O-Matic to destroy Donkey Kong Island with his victims on it.
  • A taunt where K. Rool viciously snaps forward, similar to Bowser's side taunt.
  • A taunt where K. Rool does a sumo-esque stomp.
  • A taunt where K. Rool slaps his belly once in amusement.
  • An idle where K. Rool points at himself and smiles.
  • An animation involving him dropping from the sky with his arms crossed before chuckling, presumably his on-screen appearance.


Reveal trailer

<youtube>0-gfC1upmoA</youtube>

Gallery

Character showcase video

<youtube>pKcXgSV8PTE</youtube>

Trivia

  • King K. Rool is the third playable Smash Bros. character to have been created outside Japan, following Diddy Kong, also created as part of the Donkey Kong Country series by the British developer Rare, and Dark Samus, who was created by the Texas-based Retro Studios.
  • This is the first time in a decade where K. Rool has made a playable appearance, as opposed to references such as trophies and costumes, as his last appearance was in 2008 in Mario Super Sluggers.
  • King K. Rool is the only playable character from the Donkey Kong universe to not be a member of the Kong family.
  • King K. Rool is the third newcomer to be announced in Ultimate which was featured as a Mii Outfit in Super Smash Bros. 4, the others being Inkling and Chrom.
  • The only two alternate colors revealed for K. Rool do not possess the golden shine of his default colors.