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Snake (SSBU)
From SmashWiki, the Super Smash Bros. wiki
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Snake in Super Smash Bros. Ultimate | |
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Universe | Metal Gear |
Other playable appearance | in Brawl |
Final Smash | Covering Fire |
Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in Metal Gear Solid V, David Hayter confirmed on Twitter that he would be reprising his role as Snake.
Changes from Super Smash Bros. Brawl
Aesthetics
Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting.
Snake has refined animations for many of his moves.
Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in Metal Gear Solid games.
Snake has two additional costumes, bringing his total up to 8. Like in Brawl, these costumes resemble camouflage worn by Naked Snake in Metal Gear Sold 3: Snake Eater. One is a pure black costume resembling the Black Camouflage. The other is a lighter green costume resembling the Leaf Camouflage.
Ground attacks
Up tilt now shows a trail to visualize its once-deceptively large hitbox. Its horizontal range seems to have been reduced regardless.
Snake’s previous down smash has been changed into a double-sided kick.
Aerial attacks
Neutral aerial is slightly faster and has less ending lag.
Forward aerial is slightly faster.
Throws/other attacks
Up throw has increased followup potential.
Down throw has a slightly refined animation, with Snake slamming the opponent on the ground more forcefully.
Special attacks
Hand Grenades are much larger.
Remote Missile travels faster.
C4 now emits a flashing red light for a few seconds after being placed, making it more visible.
Snake has a new currently unnamed Final Smash. It involves him marking opponents with a crosshair, before calling an airstrike on the marked victims.
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