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Zelda II: The Adventure of Link

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Zelda II: The Adventure of Link
Zelda II The Adventure of Link box.jpg
ZeldaSymbol.svg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Tadashi Sugiyama (director)
Yoichi Yamada (director)
Shigeru Miyamoto (producer)
Akito Nakatsuka (sound composer)
Released Japan January 14, 1987
USA December 1, 1988
EU November 26, 1988
Platform(s) Famicom
NES
Game Boy Advance
Nintendo Wii (Virtual console)
Nintendo 3DS (Virtual console)
Nintendo Wii U (Virtual console)
Article on Zelda Wiki Zelda II: The Adventure of Link

Zelda II: The Adventure of Link (THE LEGEND OF ZELDA 2 リンクの冒険, The Legend of Zelda 2: The Adventure of Link) is the direct sequel to The Legend of Zelda, both originally released on the Famicom Disk System in Japan and then the Nintendo Entertainment System in the US and PAL territories. While retaining many of the features of its predecessor, The Adventure of Link altered certain elements of gameplay, most notably affecting movement and combat. Traveling across a large world map (not unlike those seen in the Final Fantasy series of video games) would lead to enemy encounters which took place on a side-scrolling field of play rather than the top down perspective for which the series became known.

In the Super Smash Bros. series

Gameplay of Zelda II: The Adventure of Link.

The Temple stage comes from this game.

The songs "Temple" and "Great Temple / Temple" also come from this game.

Link's up (before SSB4) and down aerials are based on the upward and downward thrust, attacks that Link can use in this game.

The game is also avaible as a Masterpiece in Super Smash Bros. for Wii U.