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Falco (SSB4)/Up smash

< Falco (SSB4)
Revision as of 15:59, July 21, 2017 by RobSir zx (talk | contribs) (cool.)
File:Falco Upsmash SSB4.gif
Falco upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS

Overview

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A sideways-flipping kick. Falco's legs have intangibility during the hitboxes. This move is comparable to Fox's up smash, although this one has more hits while overall less powerful. Update 1.1.4 buffed this move drastically, making it a more reliable move that is less likely to allow an escape before the final kick. KOs at around 120%, making it a relatively weak smash attack.

Update history

  1.1.4

  •   First kick gained leg intangibility: none → frames 7 - 12
  •   First kick startup: frame 8 → frame 7
  •   First kick base knockback: 60 (hitbox ID 0, 1) / 80 (hitbox ID 2) → 70
  •   First kick knockback scaling: 25 (hitbox ID 0, 1) / 30 (hitbox ID 2) → 18
  •   First kick (hitbox 0) X position: 1.5 → 2
  •   First kick (hitbox 2) X position: 5 → 7.7
  •   First kick (late hitbox 2) X position: 5 → 7
  •   Second kick startup: frame 13 → frame 12
  •   Second kick base knockback: 30 → 31
  •   Second kick knockback scaling: 98 → 104
  •   Second kick (hitbox 0) X position: 5 → 7
  •   Second kick (hitbox 1) X position: 1.5 → 2

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 4% 0   70 18 0 4.0 9 2.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   70 18 0 3.5 8 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   70 18 0 4.0 9 7.7 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 1 (late)
2 0 4% 0   0 100 15 3.5 9 7.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   31 104 0 5.0 5 7.0 0.0 0.0 1.0x 1.3x 0%               Kick  
1 0 12% 0   31 104 0 3.5 5 2.0 0.0 0.0 1.0x 1.3x 0%               Kick  
2 0 12% 0   31 104 0 3.0 4 0.0 0.0 0.0 1.0x 1.3x 0%               Kick  

Timing

Leg intangibility 7-12, 13-20
First hitboxes 7-8
First hitbox (late) 9-12
Second hitboxes 13-20
Interruptible 50
Animation length 60
Hitboxes                                                                                                                       
Legs                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
State change
 
Intangible
 
Interruptible

See also

Fox (SSB4)/Up smash