User:Sir Teatei Moonlight/Melia (Smasher)

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Melia
UserSTM Melia model.png
XenobladeSymbol.svg
Universe Xenoblade
Availability Unlockable
Final Smash Elemental Burst
Designed by Sir Teatei Moonlight (though Toomai made the comment that seeded the idea)

[intro]

How to unlock

Complete one of the following:

  • Play 88 VS Matches.
  • As Shulk, complete Classic mode on Intensity 7.5 or higher.

After completing one of the two methods, Melia must then be fought on [Sky Terrace], where defeating her unlocks her.

Attributes

Melia is a complex character that relies on her summoned elementals to control the stage and deal large bursts of damage. By herself, she's very poor: very light, bad maneuverability, and slow attacks. But her elementals give her the ability to fix many of these issues and cover large swaths of ground, making it difficult for an opponent to reach her.

Much like Olimar, Melia begins each of her stocks with no elementals, and must spend some time summoning some. Until she does, her weaknesses become very apparent. She has very little in the way of fast attacks, with a jab that comes out slower than most characters' tilts, so she has very poor options when under pressure and has difficulty avoiding juggles. She is a small target, but is slow to move about the stage and one of the lightest characters, making it even harder to recover once put on the defensive. And unlike other similar characters, she lacks a "get out of jail free" move such as a counter or armoured attack. Finally, without elementals, the vast majority of her KO moves do not function, instead simply dealing low damage with minimal knockback. Overall, Melia has no time to open a match on the offensive, or to pressure an opponent during respawn invincibility.

Melia does have a few options if she has no time to summon anything. Her tilts and directional aerials have good range and disjointment, so if the opponent's just not close enough yet, she has a chance to keep them away. Her throws are decent for getting an opponent off her, but mediocre otherwise. Starlight Kick is the wildcard; she gains a substantial advantage if the move hits, but she suffers the same effect as a disadvantage if it misses.

Once Melia has elementals, however, she has much more control over the match. Elementals can be set as traps to inhibit opponents' ability to move about the stage, be used to power Melia's KO moves, or simply be kept in reserve to improve her abilities. Bolts deal incredible damage and let Melia run faster, making it easier to land the KO blow. Flares let Melia deal more damage with her regular attacks and give her smashes exceptional range, like Shulk's Monado Buster without the knockback downside. Aquas keep Melia's damage low by continuously healing her, or can be used in attacks for short bursts of healing that even surpass Wii Fit Trainer's special moves. Winds make it much more difficult for opponents to punish Melia if she whiffs an attack by blowing them away. Finally, Earths and Ices render Melia more resilient to attacks, improving her longevity as well as having situational attack properties. While there are limits to how much she can keep specific elementals around, Melia should usually have no problem switching up her setup to best suit the occasion.

Moveset

Melia uses her neutral special move to summon elementals. Each one has various effects when summoned and discharged, similar to Pikmin. However, using them to deal damage depletes an equal amount of their HP, and recently-destroyed elementals take much longer to summon. Melia can have three elementals at once, with no duplicates; elementals currently being used in an attack or somewhere else onstage do not have their idle effect applied. Elementals are used first-in-last-out (unlike Pikmin).

Elemental HP Damage mult. Idle effect Attack effect
Bolt 30 1.65x Boosts Melia's ground mobility to 1.2x. Most damage of all elementals; get used up quickly as a result.
Flare 25 1.25x Boosts the damage of Melia's direct attacks to 1.2x. Biggest hitboxes of all elementals.
Aqua 15 0.7x Heals Melia by 0.005% per frame (0.3% per second). Heals Melia by 0.25x of the damage dealt. Least damage of all elementals.
Wind 25 1.0x Boosts Melia's air mobility to 1.2x. Average damage, but provides extra hitboxes that deal no damage and push away opponents that would otherwise be close enough for a punish.
Earth 25 0.8x Reduces the damage Melia takes from direct attacks to 0.85x. Low damage, but flowers opponents.
Ice 20 0.9x Reduces the damage Melia takes from indirect attacks to 0.60x. Freezes opponents for fixed knockback.
  Name Damage Description
Neutral attack Sunrise Slap 15% Melia winds up and delivers a devastating slap to the face. A slower and stronger version of Ganondorf's palm strike, leaving it with more power than most tilts and terrible for just throwing out willy-nilly. Immensely satisfying to land because of the sound and freeze frames, and KOs below 125% to boot. One of the most amusing shield break/Rest punishes, since it looks like disrespek yet is pretty optimal at high damage.
Forward tilt Side Swipe 6% Melia flicks her staff out sideways, a lot like DK's f-tilt. Good range and Melia's fastest ground attack, but doesn't really do much, and just barely KOs in Sudden Death. Can be angled for no change in damage.
Up tilt Sky Defense 8% Melia prods her staff upwards. Good vertical range, but awful horizontal range. Chains into itself okay at low damages.
Down tilt Ankle Prod 5% Melia pokes her staff forwards along the ground. Decent horizontal range, no vertical range, can catch edge-hangers. Minimal knockback until like the 600%s. Interruptible quickly, but not as quick as some other characters.
Dash attack Overhead Batter 12% Melia swings her staff downwards in an arc similar to Little Mac's dash attack. Second-fastest ground attack, and an emergency KO move in the 170%s or so, but slow to finish.
Forward smash Spear Blast 4% (jab), 11% (burst) Melia jabs her staff forwards and calls an elemental to deliver a burst hit afterwards, which has high power. Very similar to Shulk's f-smash, except that the second hit doesn't occur if no elementals are present.
Up smash Radiant Burst 4% (jab), 16% (burst) Melia jabs her staff upwards and calls an elemental to deliver a massive burst hit, with a radius of her entire body, that KOs vertically. Sort of a blend of Shulk's, Palutena's, and Lucas's up smashes. No elementals means just the poke hit, which has fixed vertical knockback kind of like Marth's.
Down smash Elemental Vortex 5% (staff), 15% (elemental) Melia places an elemental into the head of her staff and throws it downwards, where it spins around her like a buzzsaw before rising back up into her hand. The staff itself has horizontal keep-away knockback; if there's an elemental present, it has strong KO knockback.
Neutral aerial Double Poke 10% (both hits) Melia jabs her staff forwards, then backwards. Poor range compared to the rest of her attacks, no knockback to speak of, and can't really hit anything vertically. Quite fast however.
Forward aerial Spin Swipe 11% Melia swings her staff sideways just like her forward tilt, looks a bit like the first half of Link's forward aerial. Decent range but pretty weak.
Back aerial Reverse Rally 6% (staff), 14% (elemental) Melia spins backwards and smacks opponents with her staff. Uses an elemental if present, which is a very powerful semi-spike sweetspot.
Up aerial Air Fan 8% Melia softly swings her staff vertically. Links into itself okay, but not much good for anything else.
Down aerial Banishing Strike 7% (staff), 16% (elemental) Melia swings her staff downwards. The staff alone has decent sideways power, but if an elemental is used, it becomes a fearsome meteor smash.
Grab Catch Melia grabs the opponent by the ear.
Pummel Shin Kick 2.5% Melia kicks the opponent in the shin.
Forward throw Offended Slap 12% Melia slaps the opponent forwards, like Peach's f-throw. Low knockback, high damage.
Back throw Reversal Toss 6% Melia throws the opponent into the ground behind her. Poor knockback; non-turnaround back throw.
Up throw Ether Upper 9% Melia focuses hard and launches the opponent upwards with both arms. Can KO at 150% or so.
Down throw Punishing Strike 8% (hit 1), 3% (throw) Melia pushes the opponent onto the floor and bashes them with her staff, knocking them diagonally. Typical combo d-throw.
Floor attack (front) Twirl Swirl 7% Melia lets go of her staff as it circles around.
Floor attack (back) Two-Swipe Hop 7% Melia bashes her staff backwards and then forwards.
Floor attack (trip) Topple Recover 5% Melia spins around with staff in hand.
Edge attack Overhand Arc 7% Melia makes a wide vertical staff swing.
Neutral special Summon Elemental Melia summons an elemental, which is a decently fast process (slower than plucking Pikmin, faster than choosing a Monado Art). The player picks which elemental by doing something on the 8th frame:
  • Release special, no stick direction: Bolt
  • Keep holding special, no stick direction: Flare
  • Stick left: Aqua
  • Stick up: Wind
  • Stick down: Earth
  • Stick right: Ice

Trying to summon an elemental that already exists will recall it from wherever it is and move it to the top of Melia's stack (so it becomes the one that's used in attacks); doing this results in an animation that ends almost instantly and so is pretty safe to do. If an elemental has been destroyed recently, trying to summon it becomes a much slower process that cannot be interrupted (proportional the the time elapsed; after about 20 seconds the delay is gone).

Side special Elemental Discharge 3% (contact), 12% (burst) Melia fires an elemental sideways, which can be curved vertically like Din's Fire, and keeps moving until the button is released. Elementals travel through opponents for minor damage until they stop moving, at which point they remain still and become traps: they can be attacked and lose HP, or they can touch a damageable object and detonate. If Melia wants to get rid of an elemental, she can discharge it off the side blast line.
Up special Elemental Launch 3% (contact), 12% (burst), 7% (meteor) On the ground, Melia fires an elemental upwards that can be curved horizontally, and otherwise acts the same as Discharge. In the air, she fires the elemental downwards, which detonates on contact with enemies for a decently strong meteor smash and provides her with vertical boost (like Robin's Elwind). If it hits the stage instead, it sits there and acts as a trap like Discharge. If she has no elementals, the move won't do anything, but it also won't put her into helpless. Wind elementals provide a 1.2x boost to the height gained (which doesn't stack on top of their idle effect, as it stops once used in a move).
Down special Starlight Kick 9% (ground), 12% (air-to-ground), 13% (air-to-air) On the ground, Melia looses a dropkick into enemies directly in front of her. If she hits an enemy, they get tripped and she can act on the same frame they can (i.e. instant tech chase), but if she hits nothing, she lands on her rear (i.e. trips herself). In the air, she propels herself downwards like the Falcon Kick. If she hits a grounded opponent, they get buried, while if she hits the ground, she gets buried. If she hits an aerial enemy, she pegs them with a mega-strong meteor smash and gets a big footstool boost, but if she hits nothing the move keeps going until she's off the bottom.
Final Smash Elemental Burst 5% (trapping hit), 5% (per one of each elemental), 10% (third art), 15% (fourth art), 0% (throw) Upon obtaining the Smash Ball, Melia's Elemental Burst aura is activated, complete with HUD effect. The move begins with her trapping enemies in a circle around her with Shadow Stitch, activating a cinematic-type Final Smash. She unloads one of each elemental into the opponents, meaning that more opponents results in less damage to each one, and seven opponents means someone gets to skip this hit completely. Regardless, she follows it up with Burst End and finally Mind Blast, which ends the cinematic and launches opponents. If a single opponent is caught, the move does a total of 61.5% damage; if seven opponents are caught, it will deal a minimum of 30%.

Taunts

  • Up taunt: Turns to face the camera and says "This is for the people."
  • Side taunt: Points her staff forward and says "Take me lightly at your peril."
  • Down taunt: Holds up her palm, which emits a cloud of multicoloured particles, and says "The ether flows through me."

Idle poses

  • Taps her toe on the ground.
  • Glances into the sky in both directions.

Cheer

"Me - li - a!"

On-screen appearance

Appears via High Entia transporter.

Victory theme

The second half of the riff of You Will Know Our Names, the battle theme used in Xenoblade Chronicles when fighting a unique monster.

Victory poses

  • Collapses her staff and replaces it on her waist before crossing her arms, saying either "Only now have you realized my true power." or "Hmph. That represented no problem whatsoever."
    • If Shulk is present, there is a chance she will instead say "I'm afraid you have much to learn, Shulk."
  • Jams her staff into the ground, which emits an ether rainbow, saying either "Oppose me and your destruction is inevitable." or "I prepared myself for the worst."
  • Twirls her staff around in the air before taking hold of it and pointing it towards the camera, saying either "Witness my true power!" or "Your fighting spirit is mine!"

Trophies

[...]

Alternate costumes

UserSTM Melia costumes.png

  • Lavender: Default.
  • Purple: One of her palette swap-type armours of Xenoblade Chronicles.
  • Pink: One of her palette swap-type armours of Xenoblade Chronicles.
  • Orange: One of her palette swap-type armours of Xenoblade Chronicles.
  • Blue: Resembles Kallian, Melia's brother.
  • Magenta: Resembles Lorithia, head of the High Entia Ministry of Research.
  • Grey: Resembles Meyneth, goddess of the Mechonis.
  • Swimsuit: Her armour-less appearance in Xenoblade Chronicles.