15-Minute Smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

15-Minute Melee is a Multi-Man Melee mode in Super Smash Bros. Melee. It returned in Super Smash Bros. Brawl as the "15-Minute Brawl". It challenges the player to defeat as many opponents as possible (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) within 15 minutes without falling from the stage or self-destructing. This is arguably one of the more difficult Multi-Man Melees and Multi-Man Brawls, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice.

The high scores of 15-Minute Melee and 15-Minute Brawl depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents knocked out. If it is not cleared, a record is made of the length of time which the character was playing.

Clearing 15-Minute Melee will result in unlocking the Kongo Jungle stage, which originally appeared in Super Smash Bros..

Strategies

Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of item, especially those which are explosive.

Donkey Kong

Playing as Donkey Kong in Super Smash Bros. Melee, situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his Down Special Move, the Hand Slap. Any Fighting Wire Frames in the radius of this move should be knocked out instantly.

Dr. Mario

Playing as Dr. Mario in Super Smash Bros. Melee, spam his Down Special Move, the Dr. Tornado, back and forth along the stage.

Falco

Playing as Falco in Super Smash Bros. Melee, spam his Side Special Move, the Falco Phantasm, back and forth along the stage.

Fox

Playing as Fox in Super Smash Bros. Melee, spam his Side Special Move, the Fox Illusion, back and forth along the stage.

Kirby

Playing as Kirby in Super Smash Bros. Melee, situate him on the edge of a main platform, facing inwards, and use his Up Special Move, the Final Cutter. If necessary, roll to the other side of the platform to avoid a Bob-omb or similar hazard.

Luigi

Playing as Luigi in Super Smash Bros. Melee, spam his Down Special Move, the Luigi Cyclone, back and forth along the stage.

Mario

Playing as Mario in Super Smash Bros. Melee, spam his Down Special Move, the Mario Tornado, back and forth along the stage.

Mewtwo

Playing as Mewtwo in Super Smash Bros. Melee, situate it on the edge of a main platform and use its Standard Special Move, the Shadow Ball. Any Fighting Wire Frames in the radius of this move will be damaged. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.


Stub.png