Super Scope
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The Super Scope, or Nintendo Scope in Europe, is a long-range weapon used exclusively in SSBM. It shoots yellow balls whose size depends on the length of charge. It originates fron the weapon with the same name that connected to the Super Nintendo like a controller.
- Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots.
- Small shots have almost no knockback, but stun opponents.
- Shoots 3 fully charged shots before it runs out of ammo.
- Fully charged shots have a lot of knockback.
- The small shots do between 0-1% damage.
- The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
- The shots can be absorbed in Ness's PSI Magnet.
- If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
- The shots can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosn't hurt the opponent.
- The shots can bounce off of angled surfaces.
- The weapon used in the black hole glitch
- The weapon used in the infinite super scope glitch