Super Smash Bros. series

Projectile

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Mario's fireball is an example of a projectile.

A projectile is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

As projectiles are (in general) considered indirect attacks, the vast majority of enemies in the Subspace Emissary resist them outside of any weak points they may have - in fact, only Porky, Meta Ridley, and Tabuu do not. Projectiles are also generally special moves executed with the B button, but since Brawl, some characters such as Snake, the Villager, and Mega Man have standard attacks that are projectiles.

Projectiles used by characters

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each. Note that, while a projectile may not be absorbable, that does not exclude the ability to be Pocketed.

Character Projectiles Reflectable Absorbable Unique/Special Properties Charge
Bayonetta Bullet Climax Yes No Chargeable, but only affects first two shots. Pressing B repeatedly causes her to continue firing. Manualy
Bowser Fire Breath Yes Yes Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it. Overtime
Bowser Jr. Mechakoopa Yes No No
Abandon Ship No No The Clown Car becomes a projectile after abandoned. No
Clown Cannon Yes No Manualy
Cloud Blade Beam Yes Yes No
Corrin Dragon Fang Shot Yes Yes Only the projectile attack can be absorbed. Can be charged to change size and damage. Manualy
Dark Pit Silver Arrow Yes Yes Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up. Manualy
Diddy Kong Peanut Popgun Yes No Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. Manualy
Banana Peel Yes No Produces a banana peel. No
Rocketbarrel Boost (when the barrels come off) Yes No Has a random trajectory. Cannot be shielded. No
Dr. Mario Megavitamins Yes YesMelee
NoSm4sh
Affected by gravity, bounces on the ground. No
Duck Hunt Trick Shot Yes No Can be launched higher and/or farther by pressing B repeatedly. Explodes after a while, or if it hits an enemy. No
Clay Shooting No No The clay pigeon is shot if the B button is pressed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically. No
Wild Gunman Yes No No
Falco Blaster Yes Yes Follows straight trajectory. Causes flinching. The lasers are also used in his up, back and down throws (can also be absorbed and reflected). No
Fox Blaster Yes Yes Follows straight trajectory. Does not cause flinching (except in Smash 64). The lasers are also used in Fox's back, down and up throws in Melee and Brawl (can also be absorbed and reflected). No
Greninja Water Shuriken Yes No Manualy
Hydro Pump Yes No Does not cause flinching. No
Ice Climbers Ice Shot Yes YesMelee
NoBrawl
Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. No
Blizzard Yes Yes  
King Dedede Inhale (spit-out character) No No Spits in straight trajectory. No
Waddle Dee Toss Yes/No Yes/No Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot. No
Gordo Throw Yes No Can be reflected by any attack doing over 2%. No
Super Dedede Jump (stars produced) Yes Yes   No
Kirby Inhale (spit-out character and swallow) Yes No The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his copy ability, but the swallow animation will stop a few frames earlier. No
Final Cutter's shock wave Yes Yes Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory. No
May copy another character's neutral special projectile.
Link Boomerang/Gale Boomerang Yes No Tries to return to Link. Can be angled. In Brawl, produces a vacuum effect on return. No
Bomb Yes No Produces a Bomb, which acts as an item. It explodes after 7 seconds, and can deal self-damage. While the bomb itself cannot be absorbed, the explosion it creates can. No
Bow/Hero's Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground. Manualy.
Lucario Aura Sphere Yes Yes Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura). Manualy
Force Palm's aura Yes Yes In very close distance, acts as a throw instead. No
Lucas PK Freeze Yes Yes Affected by gravity and can be tilted forward and backwards. Manualy
PK Fire Yes Yes Travels straight forward and disappears after about 3/8 of the way across Final Destination. No
PK Thunder Yes Yes Controllable. No
Luigi Fireball Yes Yes Follows straight trajectory. No
Mario Fireball Yes Yes Affected by gravity, bounces on the ground. No
F.L.U.D.D. Yes No Pushes opponents and does no damage. Can be tilted up and down. Manualy
Mega Man Neutral attack Yes Yes Fires up to three shots. No
Forward smash Yes Yes Manualy
Metal Blade Yes No No
Crash Bomber Yes No Can be passed from player to player much like a Gooey Bomb. No
Mewtwo Shadow Ball Yes Yes Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (In Melee, damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed). Manualy
Disable Yes No   No
Mii Brawler Shot Put Yes No No
Mii Gunner Forward aerial Yes Yes No
Charge Blast Yes Yes Manualy
Laser Blaze Yes Yes Manualy
Grenade Launch Yes No No
Flame Pillar Yes Yes No
Stealth Burst Yes Yes Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion. Manualy
Gunner Missile Yes No No
Lunar Launch No No No
Bomb Drop Yes No Detonates instantly upon contact with an opponent No
Mii Swordfighter Gale Strike Yes No No
Shuriken of Light Yes No No
Chakram Yes No No
Mr. Game & Watch Chef Yes YesMelee
NoBrawlSm4sh
Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version. Ni
Ness PK Flash Yes Yes Affected by gravity and can be tilted forward and backwards. Manualy
PK Fire Yes Yes Creates gravity-affected fire pillar on impact, trajectory changes when used in midair. No
PK Thunder Yes Yes Controllable. No
Olimar All of Olimar's Pikmin attacks - namely, his smash attacks, directional aerials, grabs, throws, Pikmin Chain, and Pikmin Throw - are considered projectiles due to the Pikmin being the active object, not Olimar. Only his Smash attacks
Pac-Man Bonus Fruit Yes No Effects change depending on the object thrown. No
Fire Hydrant Yes No Reflectable while airborne. Water produced by the hydrant is also reflectable. No
Peach Toad Yes Yes The spores produced on a successful counterattack are projectiles. No
Vegetable Yes No Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords. No
Pichu Thunder Jolt Yes Yes Causes 1% recoil damage. Hugs the stage. No
Thunder Yes Yes Causes 3% recoil damage if the bolt hits Pichu. No
Pikachu Thunder Jolt Yes Yes Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air. No
Thunder Yes Yes Cannot go through platforms above Pikachu. No
Pit Palutena's Arrow Yes Yes Chargeable and controllable. Can be held for a limited time, and can be aimed up. Manualy
Pokémon Trainer Flamethrower (Charizard) Yes Yes Can be tilted up and down. Can be held forever, but fire length gradually decreases. Overtime
Rock Smash fragments (Charizard) Yes No   No
Bullet Seed (Ivysaur) Yes No Can be held for limited time. Manualy
Razor Leaf (Ivysaur) Yes No Can be tilted up and down, but trajectory is fairly random. No
Water Gun (Squirtle) Yes No When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. No
R.O.B. Robo Beam Yes Yes Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Overtime
Gyro Yes No Produces a Gyro item. Manualy
Robin Elwind Yes Yes Can meteor smash opponents. No
Thunder Yes Yes Properties change depending on charge level. Tome also acts as a projectile when discarded. Manualy
Arcfire Yes Yes Bursts into a column of flame on impact. No
Rosalina Luma Shot Yes No When distanced, Luma can be called back. Manualy
Star Bits Yes No Only the two custom variants are projectiles; the standard move is not. No
Ryu Hadoken Yes Yes A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits. No
Samus Charge Shot Yes Yes Follows straight trajectory; chargeable. In Smash 64, it can go on for an infinite distance. In Melee and Brawl, it will disappear if it doesn't hit anything for a few seconds. Manualy
Missile Yes No Can fire a homing missile or super missile. No
Bomb Yes No Detonates either instantly upon contact with an opponent (Melee/SSB) or after a set period of time (Brawl). No
Sheik Needle Storm Yes No Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. Manualy
Vanish No No Considered a projectile because the explosion and hitbox do not follow Sheik. No
Burst Grenade Yes No No
Snake Hand Grenade Yes No Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact. No
Remote Missile Yes No Controllable. Shielding against it makes the user lose control of its trajectory. No
Cypher (once let go of) Yes No   No
Up smash Yes No   Manualy
Down smash No No   No
C4 No No   No
Taunt Yes No Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only Donkey Kong can move around while holding it. No
Sonic Spring Jump (aerial usage) No No   No
Toon Link Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Manualy
Boomerang Yes No Tries to return to Toon Link. Can be angled. No
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user. While the bomb itself cannot be absorbed, the explosion it creates can. No
Villager Forward smash Yes No Drops a bowling ball. Manualy
Forward aerial Yes No Fires a slingshot pellet. No
Backward aerial Yes No Fires a slingshot pellet. No
Lloid Rocket Yes No No
Timber (cut tree) Yes No No
Wario Wario Bike (once dismounted, can be thrown) Yes No Can be destroyed (resulting in two tires that can also be picked up and thrown in Brawl). No
Wii Fit Trainer Sun Salutation Yes Yes Also heals the user when fully charged. Can be absorbed immediately after charging is finished. Manualy
Header Yes No Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges. No
Wolf Blaster Yes Yes Follows straight trajectory; acts as a melee attack in close ranges. Manualy
Yoshi Egg Throw Yes No Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further. No
Yoshi Bomb (stars) Yes Yes   No
Young Link Bow Yes No Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Manualy
Boomerang Yes No Tries to return to Young Link. No
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user. No
Zelda Din's Fire Yes Yes Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion. Manualy
Phantom Slash Yes No Manualy
Zero Suit Samus Paralyzer Yes Yes Stuns opponent in place. Chargeable for a limited amount of time. Manualy

Characters without projectiles

The following characters currently lack projectiles.