Wario-Man
Wario-Man | |
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Wario-Man in Super Smash Bros. for Wii U. | |
User | Wario |
Universe | Wario |
Article on Super Mario Wiki | Wario-Man |
“ | Take a big bite of garlic and transform. He still uses normal attacks in this form but all are dramatically powered up. Stay airborn by using midair attacks. | ” |
—Brawl's instruction manual |
Wario-Man (ワリオマン, Warioman) is Wario's Final Smash. It involves him turning into his costumed alter-ego from WarioWare: Twisted! and WarioWare: Touched! by eating bad garlic.
When Wario uses this move, he takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to Bowser's. During the final smash, all of his moves are upgraded greatly, being extremely fast and strong and have decreased ending lag. All of his throws are able to KO opponents above 70%. He moves a lot faster, deals more damage and knockback, and is virtually invincible, though he can still be harmed by eating bombs and taking hoop damage, along with being affected by Super Mushrooms and Poison Mushrooms, but not Metal Boxes.
All of Wario-Man's aerial attacks except his down aerial cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both Hyrule Jumps. However, since his aerials make him gain altitude in a set path, an effective wall of pain is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.
Wario Waft charges faster, and a fully charged Wario Waft is a one-hit KO as Wario-Man, though the half charge one is unaffected. His bike becomes so fast that it can outrun the cars in Big Blue, and must be jumped off almost immediately to avoid self destructing on smaller stages.
It is interesting to note that Wario-Man's moves that normally can only be used once can be used again when he transforms back into Wario. For example, if Wario-Man does a Corkscrew and then transforms back into Wario in mid-air, it's possible to Corkscrew a second time without touching the ground. Also, if Wario-Man transforms back into Wario while wielding a Hammer or a Golden Hammer, the Hammer will restart its process over again, allowing the player to double the amount of time they can use the hammer. Occasionally, because the process restarts itself, the player may end up getting a headless hammer or a squeaky Golden Hammer afterwards.
Brawl Moveset
Move | Description | Segment | Damage | Angle | Hit Frames | BKB | KBG | WBKB | Type | ||||
Neutral | Left hook, then right hook. Can be used multiple times in a row to quickly rack up damage as Wario walks forwards. | Hit 1 | Fist | 4% | 8 | 10 | 25 | 20 | 0 | ||||
Arm | |||||||||||||
Hit 2 | 16 | 18 | |||||||||||
Forward tilt | Wario swings his right fist in a circle then thrusts it forward. Can be used in rapid succession. | Angled up | 17% | 14 | 17 | 35 | 100 | 0 | |||||
Angled side | 16% | ||||||||||||
Angled down | 15% | 90 | |||||||||||
Up tilt | Raises both hands above his head, raising the roof. | Clean | Body | 15% | 12 | 14 | 65 | 74 | 0 | ||||
Right hand | |||||||||||||
Left hand | |||||||||||||
Late | Body | 12% | 15 | 27 | 40 | 50 | |||||||
Right hand | 30 | ||||||||||||
Left hand | |||||||||||||
Down Tilt | Stabs his index finger at the ground in front of him. The knockback angle is low enough (10 degrees) that it is considered a semi-spike. | 9% | 5 | 9 | 50 | 90 | 0 | ||||||
Dash | Trips and falls flat on his face, sliding a small bit. Like a few of Wario-Man's moves, the attack can be interrupted before the last hit occurs. | 12% | 4 | 23 | 60 | 75 | 0 | ||||||
Up smash | Head grows as Wario spins, hitting multiple times with the head. Opponents just out of range will be sucked in. | Clean | Head | 2% | 6 | 23 | 15 | 70 | 0 | ||||
Body | 40 | ||||||||||||
Wind | 0% | 0 | 50 | 100 | |||||||||
Late | 15% | 24 | 60 | 90 | 0 | ||||||||
Down smash | Spins on the ground, bashing foes with his head. Can be interrupted in the middle of the second hit. | Clean | 18% | 5 | 19 | 40 | 80 | 0 | |||||
Mid | 20 | 55 | 20 | ||||||||||
Late | 56 | 61 | 10 | ||||||||||
Forward smash | His trademark Dash Attack from the Wario Land games and Wario World. Despite Wario-Man being invincible, it retains normal Wario's super armour and transcendent priority - on the other hand, using the move rockets Wario-Man across the stage. | 16% | 5 | 29 | 30 | 90 | 0 | ||||||
Neutral aerial | Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. Out of all Wario-Man's aerials, this one gives him the most height (almost twice as much as his other air attacks). | Clean | 15% | 4 | 7 | 30 | 90 | 0 | |||||
Late | 12% | 11 | 39 | 20 | 100 | ||||||||
Forward aerial | Sticks his foot a short distance forward. | Clean | 15% | 5 | 6 | 20 | 90 | 0 | |||||
Late | 11% | 7 | 24 | 15 | |||||||||
Back aerial | Throws his head backwards, hitting with it, entire body horizontal. | Clean | 15% | 8 | 10 | 20 | 90 | 0 | |||||
Late | 11% | 11 | 28 | 15 | |||||||||
Up aerial | Claps above his head with hands and feet. Can be chained into itself at low percentages. | 18% | 8 | 9 | 35 | 80 | 0 | ||||||
Down aerial | Turns upside down and spins, drilling with his head. The attack is a Meteor Smash, but Wario-Man launches himself downwards at almost three times his normal falling speed, making it important to use a neutral air as soon as possible to avoid SD'ing. | Hit 1 | 13% | 8 | 22 | 30 | 90 | 0 | |||||
Landing | 10% | 1 | 22 | 100 | |||||||||
Pummel | Pokes his opponent in the torso. | 3% | 5 | 0 | 100 | 40 | |||||||
Forward throw | Spins the foe around and throws him/her forward. | 15% | 47 | 60 | 100 | 0 | |||||||
Back throw | Hits them backward with his butt. | Hit 1 | 2% | 20 | 22 | 50 | 120 | 0 | |||||
Hit 2 | 15% | 21 | 60 | 100 | |||||||||
Up throw | Throws them into the air and jumps up, headbutting them. | Hit 1 | 4% | 23 | 25 | 30 | 100 | 0 | |||||
Hit 2 | 13% | 25 | 60 | ||||||||||
Down throw | Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Any bystanders are Meteor Smashed. | Hit 1 | 4% | 22 | 23 | 30 | 100 | 0 | |||||
Hit 2 | 13% | 23 | 75 | ||||||||||
Floor (back) | Wario spins around with his fist extended. | Hit 1 | 10% | 16 | 17 | 80 | 50 | 0 | |||||
Hit 2 | 20 | 21 | |||||||||||
Floor (front) | Wario pokes both forwards and backwards. | Hit 1 | 10% | 16 | 17 | 80 | 50 | 0 | |||||
Hit 2 | 21 | 22 | |||||||||||
Floor (trip) | Wario makes two kicks to either side. | Hit 1 | 10% | 19 | 20 | 60 | 50 | 0 | |||||
Hit 2 | 30 | 31 | |||||||||||
Edge (<100%) | Crawls up the ledge and flips onto his back, attacking with his head. | 10% | 31 | 33 | 0 | 100 | 110 | ||||||
Edge (100%+) | Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. | Arm | 10% | 53 | 55 | 0 | 100 | 90 | |||||
Rear | |||||||||||||
Neutral special move | Chomp | Can do more bites per second than regular Wario and the throw has high knockback. | Bite | 2% | 19 | 24 | 0 | 30 | 100 | ||||
Release | 10% | 60 | 100 | 0 | |||||||||
After eating explosive | 13% | 17 | 50 | 110 | 0 | ||||||||
Side special move | Wario Bike | Goes dangerously fast, so it should be used carefully. | Drive | 13% | 40 | 100 | 0 | ||||||
Wheelie | 40 | 80 | |||||||||||
Thrown | Front | 7% | 50 | 0 | 0 | ||||||||
Back | 8% | ||||||||||||
Middle | 9% | ||||||||||||
Tire | 4% | ||||||||||||
Up special move | Corkscrew | Goes higher than regular Wario corkscrew. | Hit 1 | 14% | 1 | 6 | 50 | 100 | 0 | ||||
Hit 2 | 8 | 31 | |||||||||||
Down special move | Wario Waft | Charges much faster. Stuns opponents when uncharged; has OHKO potential when fully charged. | Uncharged | 0% | 16 | 18 | 0 | 100 | 80 | ||||
Slightly charged | Center | 10% | 10 | 11 | 30 | 100 | 0 | ||||||
Front | 8% | 20 | |||||||||||
Back | |||||||||||||
Mostly charged | 19% | 5 | 8 | 20 | 70 | 0 | |||||||
Fully charged | Clean | 50% | 9 | 10 | 0 | 100 | 0 | ||||||
Late | 20% | 11 | 16 |
Trophy descriptions
In Super Smash Bros. Brawl
- Wario-Man
- Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-Man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...
In Super Smash Bros. for Wii U
With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?
Origin
Wario-Man originates from WarioWare: Twisted! and WarioWare: Touched!, appearing as the alter-ego for Wario. In both games, once the player has beaten all of the microgame compilations from the other characters, the player unlocks Wario-Man's microgames compilation. In WarioWare: Twisted, Wario transforms into Wario-Man after falling into Dr. Crygor's invention: the Gravitator while in WarioWare: Touched! Wario transforms after consuming a rotten piece of garlic. This "new character" then appears on the main menu with a brand new set of microgames available to attempt. Wario-Man's games were the last of its kind both times and were more challenging than the preceding games.
In the cut-scenes before and after his microgames, Wario-Man exhibits some kind of superhuman abilities; however, his increases in speed, strength and the capability of flight in Smash is more likely derived from typical superhero/super-villain powers in general comic books and other media.
Gallery
Wario-Man possesses a Wario Bike so fast and uncontrollable that it can lead to a self-destruct.
Wario-Man in Super Smash Bros. for Nintendo 3DS.
Wario-Man in Super Smash Bros. for Wii U.
Trivia
- While Wario normally wears the Franklin Badge and Screw Attack on his nose, Wario-Man wears them on his stomach.
- Wario-Man is available as a separate character through hacking, although when he is KO'd, he reverts back into Wario. At the end of a match, the game will freeze if he has not reverted into Wario due to having no results screen animations. Once reverted, he will not be able transform back into Wario-Man unless he uses the Smash Ball. The transformation will then function normally; reverting Wario-Man back into Wario after a period of time.
- For whatever reason, the speed multiplier of Training Mode does not affect how long (in real time) Wario-Man lasts.
- Oddly, while Giga Bowser's time was fixed, Wario-Man's was not.
- When Wario-Man charges his smashes, they will make a sound effect different from regular Wario's charging sound effect.
- Wario's bike disappears upon this move's usage.
- In Brawl, whenever Wario-Man jumps from a ledge, he only jumps vertically with no horizontal momentum. This means that if he jumps from a ledge and the player does not press move left or right, he will grab onto the ledge again after he falls.
- Wario-Man is one out of five Final Smashes that the user can taunt during, the others being Giga Bowser, Giga Mac, Mega Lucario, and R.O.B. in Brawl.