Super Smash Bros. 4

List of updates (SSB4)/1.1.3 changelog

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Stages

Additions

  • Cloud can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.

Bowser

  • Buff Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes repurpose it into a combo starter, which can be performed even up to high percents.
  • Buff Up throw's ending lag decreased: 68 frames → 61.
  • Nerf Up throw's loop hits deal 0.5% less damage: 1% → 0.5%.
  • Change Up throw's loop hits' hitlag multiplier decreased: 1x → 0.5x.
  • Change Up throw's final hit's knockback increased: 0 → 80 (base), 100 → 200 (growth).
  • Buff Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
  • Buff All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.
  • Buff All variations of Whirling Fortress can now grab ledges from behind.

Charizard

  • Change Dash attack hitbox 0 angle: 70° → 50°.
  • Change Dash attack hitbox 1 angle: 80° → 60°.
  • Change Several minor tweaks made to up smash.
  • Buff Down smash hitbox 0/1 knockback growth: 76 → 79.
  • Buff Down smash hitbox 2/3 knockback growth: 82 → 85.

Dark Pit

  • Buff Electroshock/Electrocut Arm launch angle changed: 50° → 43°, sending opponents offstage at a slightly better angle.
  • Buff Grounded Electroshock Arm damage increased: 11.5% → 12%.
  • Buff Grounded Electroshock/Electrocut Arm knockback growth increased: 60 → 67.
  • Nerf Grounded Electroshock/Electrocut Arm base knockback decreased: 100 → 99.
  • Nerf Aerial Electroshock/Electrocut Arm knockback growth decreased: 60 → 58.

Ganondorf

  • Buff Down smash's second hit's angle changed: 130° → 50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.
  • Buff Neutral aerial first hit base knockback 0 → 20 and knockback growth 130/90 → 30, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
  • Buff Neutral aerial first hit has gained a hitbox on the foot with high knockback (30 base/110 growth), which knocks opponents away and out of the combo but is useful as a spacer.
  • Nerf The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities.
  • Nerf Neutral aerial first hit (clean) damage: 12% → 7%.
  • Nerf Neutral aerial first hit (late) damage: 8% → 4.5%.
  • Buff Neutral aerial second hit startup: 20 → 17.
  • Buff Neutral aerial second hit (clean) damage: 10% → 12%.
  • Buff Neutral aerial second hit (late) damage: 7% → 9%.
  • Buff Neutral aerial landing lag: 18 → 17.
  • Buff Forward aerial landing lag: 23 → 22.
  • Buff Back and up aerial landing lag: 20 → 19.
  • Buff Down aerial landing lag: 28 → 26.
  • Buff Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
  • Buff Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66.
  • Buff Grounded, reverse Warlock Punch now has super armor on frames 11-58.
  • Buff Grounded, reverse Warlock Blade now has super armor on frames 11-54.
  • Buff Grounded Flame Choke no longer has a blindspot.
  • Buff Dark Dive multihits damage: 1% → 1.2%.
  • Buff Dark Dive throw damage: 7% → 9%.
  • Buff Dark Dive throw knockback growth: 82 → 90.
  • Change Weight slightly increased: 112 → 113

Greninja

  • Buff Forward smash knockback growth: 99 → 101.
  • Buff Up smash second hit sweetspot knockback growth: 103 → 104.
  • Buff Down smash knockback growth: 90 → 92.
  • Buff Shadow Sneak/Strike front hit knockback growth: 102 → 104.
  • Buff Shadow Sneak/Strike back hit knockback growth: 101 → 103.
  • Buff Shadow Dash knockback growth: 90 → 92.

King Dedede

Kirby

  • Buff Kirby dashes faster: 1.50 → 1.568.
  • Buff Forward smash clean hit knockback growth: 99 → 100.
  • Buff Forward smash late hit knockback growth: 66 → 67.
  • Buff Up smash clean hit knockback growth: 102 → 103.
  • Buff Up smash mid hit knockback growth: 96 → 97.
  • Buff Up smash late hit knockback growth: 50 → 51.
  • Buff Down smash knockback growth: 108 → 109.
  • Buff Forward aerial knockback growth: 145 → 148.
  • Change Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
  • Buff Back aerial clean hit knockback growth: 102 → 104.
  • Buff Back aerial late hit knockback growth: 110 → 112.
  • Buff Up throw knockback growth: 63 → 74.
  • Buff Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
  • Change Weight slightly increased: 77 → 79.

Link

  • Buff Forward smash second hit knockback growth: 85 → 89.
  • Change Down smash first hit angle: 75° → 78°.
  • Buff Down smash's first hit's knockback altered: 26 (base)/90 (growth) → 40/88. This allows it to KO slightly earlier.
  • Buff Forward aerial first hit damage: 8% → 11%.
  • Buff Forward aerial first hit base knockback: 10 → 20.
  • Nerf Forward aerial first hit knockback growth: 132 → 130.
  • Buff Forward aerial second damage: 10% → 13%.
  • Nerf Forward aerial second hit knockback growth: 105 → 100.
  • Change Down aerial no longer meteor smashes grounded opponents.
  • Buff Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.
  • Buff Down aerial's second bounce deals more damage: 8% → 11%.
  • Buff Spin Attack and Shocking Spin are slightly faster.

Lucario

  • Change Falling speed has been increased.
  • Buff Air speed, fast falling speed and walking speed have been increased.
  • Change Aura Sphere charge (including custom variants) angle: 80° → 83°.
  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93.
  • Nerf Aura Sphere charge (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Mega Lucario

  • Buff Aura Sphere (including custom variants) base knockback: 10 → 12.
  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93.
  • Nerf Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Lucas

  • Buff Forward tilt hitbox size: 4.4 → 4.7.
  • Buff Forward tilt hitbox duration: 7-9 → 7-10.
  • Buff Neutral air looping hits damage: 1% → 2%.
  • Buff Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
  • Change All grabs have sped up animations.
  • Nerf PSI Magnet heals half damage from absorbing teammates' projectiles.

Lucina/Marth

  • Buff Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.

Mewtwo

  • Buff Mewtwo walks faster: 1.0 → 1.1.
  • Buff Mewtwo dashes faster: 1.696 → 1.9, going from being tied for the 20th fastest to the 12th fastest.
  • Buff Mewtwo's air speed is faster: 1.15 → 1.25.
  • Buff Forward smash sourspot damage: 15% → 16%.
  • Buff Forward smash hitbox size: 2.0 → 3.0.
  • Buff Neutral air landing lag: 16 → 13.
  • Buff Forward air startup: 6 frames → 5.
  • Buff Forward air landing lag: 18 → 14.
  • Buff Back air x-axis offset: 5.1 → 5.5.
  • Buff Back air landing lag: 21 → 17.
  • Buff Up air damage: 9% → 10%.
  • Buff Up air landing lag: 16 → 13.
  • Buff Down air hitbox duration: 2 frames → 4.
  • Buff Down air landing lag: 22 → 18.
  • Change Down throw angle: 69° → 74°.
  • Buff Shadow Ball is slightly increased in size.
  • Change Shadow Ball deals less recoil.

Mii Gunner

Mr. Game and Watch

  • Nerf Oil Panic deals halved damage from absorbed teammates' projectiles.

Ness

  • Nerf PSI Magnet heals halved damage from absorbing teammates' projectiles.

Robin

  • Buff Forward tilt's position changed, size increased: 4.0 → 5.0.
  • Buff Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.
  • Buff Neutral air landing lag: 20 → 18.
  • Buff Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.
  • Buff Forward air landing lag: 20 → 18.
  • Buff Back air landing lag: 21 → 19.
  • Buff Up air landing lag: 20 → 18.
  • Buff Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.
  • Buff Down air (Levin) late hit damage increased: 5% → 8%.
  • Nerf Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.
  • Change Down air (Levin) non-spiking hitbox 1 angle changed: 80° → 70°.
  • Buff Down air landing lag: 28 → 26.

Shulk

  • Buff Dash attack deals 0.5% more damage: 11.0% → 11.5%.
  • Buff Forward tilt deals 0.5% more damage on both hitboxes: 13.0%/11.5% → 13.5%/12.0%.
  • Buff Both early and late hitboxes of up tilt deal 0.5% more damage: 8.0 %(early)/7.0% (late) → 8.5%/7.5%.
  • Buff Both hitboxes of down tilt deal 0.5% more damage: 8.0%/7.0% → 8.5%/7.5%.
  • Buff Both hitboxes of neutral aerial deal 0.5% more damage: 7.0%/8.0% → 7.5%/8.5%.
  • Buff Neutral aerial landing lag: 12 → 10.
  • Buff Both hitboxes of forward aerial deal 0.5% more damage: 7.5%/6.0% → 8.0%/6.5%.
  • Buff Forward aerial landing lag: 18 → 16.
  • Buff Both hitboxes of back aerial deal 0.5% more damage: 12.0%/8.0% → 12.5%/8.5%.
  • Buff Back aerial landing lag: 21 → 19.
  • Buff Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%, 10%/7.5% (hit 2) → 10.5%/8%.
  • Buff Up aerial landing lag: 17 → 15.
  • Buff Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% → 11.5%/10.5%.
  • Buff Down aerial landing lag: 25 → 23.

Sonic

  • Change Weight slightly decreased: 95 → 94

Villager

  • Nerf Pocketing and throwing a teammate's projectile now deals half damage.

Trivia

  • This is the first update to change the attributes of certain characters, while all previous updates focused on tweaking characters' moves.

References

Smashboards 1.1.3 patch notes