Super Smash Bros. 4

Dragon Fang Shot

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Revision as of 14:05, February 4, 2016 by Amber Blackstar (talk | contribs) (When compared to Blade Beam or another Cloud move, this is pretty much complete other than what the other tag is asking for, which is fairly minor.)
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Dragon Fang Shot
Corrin Dragon Fang Shot.jpg
Dragon Fang Shot in Super Smash Bros. for Wii U.
User Corrin
Universe Fire Emblem

Dragon Fang Shot is Corrin's neutral special move. Corrin transforms his free arm into a draconic mouth that fires an electrocuting blast of water at the opponent. The move can be charged but not stored.

The water projectile paralyzes opponents for a period of time depending on charge. Corrin invariably follows up the blast with a "bite" from his arm; if the blast was fully charged, the bite can optionally be charged as well by continuing to hold the button. This allows for an easy and powerful followup on nearby opponents. The damage and launch power of both the blast and the bite increase the longer the button was held: the water blast ranges from 4%-13%, and the bite ranges from 10%-20%.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Dragon Fang Shot
Dragon Fang Shot
"Corrin's dragon arm shoots a paralyzing projectile and then bites the enemy. Can be charged up."
  1. Dragon Fang Shot: Default.

Like the other DLC characters, Corrin currently lacks custom move variations.

Origin

In Fire Emblem Fates, the Nohr Prince and Nohr Princess classes have access to the skill Dragon Fang, which allows the user to transform parts of their body (if not currently wielding a Dragonstone) to attack. This move comes from the final part of the attack while in the class with the addition of the biting attack.

Gallery