Doubles
- "Team" redirects here. For the mode, see Team Battle.
Doubles refers to the 2 versus 2 part of a tournament, also referred to as "teams". Doubles requires a different strategy, namely teamwork, to defeat opponents. Although there are as many ways to play as there are players, several things remain constant: those who work together to attack and destroy their enemies stand a greater chance of winning, while those who separate to take on their opponents alone are easier to defeat as individuals by attacking them two-on-one. Strength in singles playing style does not necessarily translate into strength in doubles; the strongest team is the winner, not the pair of strongest individuals.
Doubles tournament rules
In general, rules for singles tournaments also apply to doubles except where otherwise noted. See tournament legal for all tournament rules.
All games
- Team Attack is enabled. This setting is preferred as it prevents abusive strategies and requires greater coordination between teammates.
- Sharing stocks is allowed.
- Legal stages may differ from singles, particularly in Smash 64 and Melee.
- If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of the players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%.)
Super Smash Bros. Brawl
- Two players on the same team cannot both use Meta Knight.
- If time runs out and either player on a team breaks their edge grab limit, their team loses. If players on both teams exceed the limit this rule is ignored.
- It may be requested by either team to change team colours in order to prevent any unnecessary confusion, if one of the players is Pokémon Trainer, Lucario, or Sonic.
Super Smash Bros. 4
- Matches are played with 3 stocks and an 8-minute time limit (singles tournaments typically use 2 stocks and 6 minutes).