User:MeatBall104/Games
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Ever wondered what other games I play outside of the Smash series? Then read this page, where you can see a long list of games owned by yours truly, MeatBall104 as well as what I think of them! The games I own are sorted by the system they're on, as well as by series. However, please take note of a few things:
- I'm not listing every single game I own for each system.
- I'm not listing the Super Smash Bros. games on here, as my opinions of them are already mentioned on my main userpage.
- I'm not listing mobile games on here, as I have absolutely no interest in them.
Home Consoles:
Handhelds:
Nintendo DS:
NOTE: I do not actually own this system!
Game Title: | My thoughts: |
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Super Mario 64 DS | Currently, it's my favorite 3D Mario game, (and my favorite Mario game period), and even though I never played the original, the footage I've seen of it gives me cold, hard proof that this is the superior version. The controls are still as good as they apparently were before (unless you're playing on an actual DS), the updated visuals look nice, and the additional characters and power-ups give the player even more options than before, which (on top of being a mostly non-linear Mario game), makes the game even more replayable as not only can you choose to go out of order with the various star missions, but how you do this is also up to you. Maybe instead of going after King Bob-Omb, you can release the Chain Chomp guarding the bars. Or maybe instead of using Mario's Power Flower in a mission where it's required, you can instead use Luigi's spin jump to reach the high areas. One problem however, (in spite of my praise of the controls) is during the Bowser fights, where you're pretty much required to take out your stylus and draw circles on the touch screen, (unless you're OK with having your fingers covered in blisters) and that in order to avoid going through the trouble, you have to hold your stylus WHILE using the buttons to move and jump. Also, the 100-coin stars are not fun to go after. Not only is it challenging to find 100 coins within the large levels most of the time, but even if you manage to, the star appears right above your head, and at times this makes it hard to grab it. Finally, the game suffers from voice clips ripped right out of the original N64 game, (seriously, Nintendo, were you so hell bent on making this game a launch title that you were too lazy to record new voice clips)? Overall, I always have a blast while playing this game, and not only is it my favorite Mario game, but also my favorite game of all time. |
New Super Mario Bros. | I really enjoy this game, and though it pales in comparison to the other NSMB games, it's pretty good in its own right. The set of bosses was interesting to say the least, the level design was creative, (though if you're not playing to 100% the game, it's absurdly easy) and the controls are solid. However, the game is hampered by bland visuals that are hideous even for the Nintendo DS, extremely situational new power-ups that don't add much to the gameplay and are incredibly rare, (forcing you to rely on the Fire Flower most of the time) and a pathetic and lame final boss. In spite of those flaws, this game is very addicting and replayable and overall a lot of fun. |
Mario Kart DS | A solid Mario Kart game with great track designs, passable presentation, and a decent, baby-free roster (though I really question why R.O.B. is in the game). The game's new Mission Mode is also very fun, and the game probably has the most challenging Grand Prix mode in the series. Overall, it's a good game that I don't have much to say about, though it's outclassed by all other entries afterwards. |
Mario vs. Donkey Kong: Mini-Land Mayhem | I haven't played this game in over a year, due to obtaining much better games at a relatively fast rate. According to my memory, the game was addicting, and the difficulty was surprisingly high, making this the most challenging puzzle game I've ever played. The boss fights were pretty hard too, especially the final boss. My main problem with the game however, is the fact that in order to access the level designer, you have to go through a lengthy tutorial which, (just like most of the main game) is hard. |
Kirby Super Star Ultra | Due to experience with KSS thanks to Kirby's Dream Collection, I can safely say that this is the superior version, with better graphics, full CGI cutscenes, and even more modes, with my favorites being Meta Knightmare Ultra, Revenge of the King, Helper to Hero, and The True Arena, (though the latter I still have yet to beat). The bosses are some of the best (and hardest) in the series, the soundtrack is great, and though most of the returning modes are rather easy, the new ones WILL rape you through the pants. |
Sonic Classic Collection | This game was my introduction to the classic Sonic games, and this compilation is also one of the better ones I've played, (albeit somewhat lacking in other content besides the games). It was cool to play through the four games in order to see how the games evolved, (and now I can say that Sonic 3 & Knuckles is on my favorites list of Sonic games) and thanks to the many game overs I've received on all of them, it only makes me realize how easy most of Sonic's recent outings have been. However, I can't say I enjoyed this game enough to keep it in my 3DS for weeks on end. I played most of the Modern games before I got this, and tbh, I find them much better. So in short, I wouldn't recommend this game to anyone unless they have a REALLY WICKED nostalgia boner for the Genesis days, (something which I lack due to being born when that system had long gone out of style). |
Tomb Raider: Legend | My only exposure to the 2006 game, so I can't compare it to the home console versions (though I HAVE seen walkthroughs of them so I have a basic idea). Based on the footage I've seen, this game stays true to its console siblings, and it even retains the 3D gameplay, (something not very common for the DS). The controls work pretty well, and the game DOES make good use of the system's touch screen. The plot is immersive and well-written (first time I've ever heard jokes in a Tomb Raider game before) and the levels are designed pretty cleverly, being loaded with hidden treasures that you may miss on your first playthrough which actually unlock decent content. The main problem with the game however, is the fact that it overall seems like your typical handheld port of a big-name console release. It tries so hard to play like its console counterpart, which works, but it also leads to some other flaws. Like most handheld ports, the cutscenes are highly compressed versions of those from the console game, except THIS time, it's like ENTIRE GAME was compressed. The level layouts are pretty much the same, (though with lots of invisible walls) the levels and action sequences take place in the same order, and the very small number of boss fights are all watered down from their original versions. With all of that said however, this game is fun, and is among the best "cash-grabbing handheld ports" that I've ever played. |
Nintendo 3DS:
Game Title: | My thoughts: |
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Super Mario 3D Land | A fun and addictive Mario platformer that any 3DS owner should own. The graphics are great, the controls are perfect, the new power-ups are great and remain some of my favorites to this day, the level design is clever, (though the levels as a whole are too easy and too short for my liking). However, the game has a fair amount of flaws. For one, while it's nice to fight Boom Boom again, I wish that there could have been a few more bosses, since it got old having to fight the same three bosses over and over again. Also, the special worlds are a bit of a letdown, as most of those levels are just rehashes of previous levels with changes that range from slight aesthetic alterations, to major layout changes (such as replaying Level 2-1, but at sunset with all the Goombas replaced with Spinies). And some of the levels are rehashed too many times, (looking at you, castles and airships). Overall, while not the best, this is a great game and it does a fantastic job of combining Mario's 2D and 3D adventures. |
New Super Mario Bros. 2 | Personally, I find this game to be better than its Wii prequel, though still somewhat disappointing. The game is - outside of a few tricky spots - way too easy (seriously, the special worlds should have been WAY more challenging), the art-style is (while better-looking than its DS predecessor) rather dull, and the soundtrack is entirely reused from previous games. When I first encountered these flaws, I basically assumed that Nintendo just made this game to have a NSMB game on every system, (with that opinion being especially reinforced due to NSMBU having been announced at the same time). Despite those flaws however, the multiplayer is fun and not as frustrating as in the Wii game, Coin Rush mode is addicting to play, (especially the DLC packs), and the level design is some of the best out of the 2D Marios, (with this game having more levels than both of its prequels). The new power-ups (Raccoon Mario is back, woo!) and coin-centric gameplay are great additions, (though I wish the game would actually provide context for why the player should be looking for 1,000,000 coins), with the Gold Flower officially being one of my favorite Mario power-ups of all time. Though not a classic, this game should belong to anyone who has a 3DS, and you WILL have fun with it even after 100%ing it. |
Mario Kart 7 | My 2nd-favorite MK game, just barely being trumped by MKWii. The original tracks are the best in the series, (with my favorites being Wario Shipyard, Maka Wuhu, Neo Bowser City, and of course Rainbow Road, (imo, the best Rainbow Road in the series)), the blend of old and new mechanics made the game feel the most unique out of them all, (though I still have yet to try MK8) and the controls were perfect. The presentation is good for an early 3DS game, the AI puts up the best fight it ever has, and I like the little touch where extra percussion is added to the music when you enter 1st place. Flaws include the roster, which is smaller than MKWii's, (even though the 3DS is more than capable of holding a larger one) with some questionable additions, (i.e. Metal Mario, who isn't even a character), the smaller number of Battle stages, and the incredibly lengthy process for unlocking new custom parts, (you need a certain number of coins to unlock one, and you can only carry 10 coins per race, which can be lost easily; why not add a part shop with more reasonable prices where you could buy any part at any time?). Aside from these flaws, this would be my favorite Mario Kart. However, the only thing that makes me prefer Mario Kart Wii over it is how much easier it is to set up local multiplayer. Here, everyone need to have the system, (and a copy of the game unless you're willing to always play as Shy Guy), while in MKWii, all you need is up to four controllers and one Wii. |
Paper Mario: Sticker Star | While definitely the worst in the series, I still enjoy the game, even if I seldom play it anymore. The turn-based battle system works well, (especially for one that's entirely inventory-based) the visuals are gorgeous, the soundtrack is catchy and uptempo, and the game is home to one of my most favorite Bowser fights). The fatal flaw with the game however is the process of solving puzzles. Since the game is set up via World Map, with the Chapters being replaced with individual stages, you'll often find yourself replaying stages in order to find "Thing"s, which the game makes no hints towards at all, in order to solve puzzles in other stages, and sometimes even in other worlds. While I'm all for a non-linear game, I think this game does a bad job of trying to achieve that. Another issue I have with the game is its lack of story substance and memorable characters, (the plot is exactly like that of the mainstream games, and most of the characters are just generic and near-identical Toads and enemies that only make a few appearances if not just one) which combined with the game's lack of some traditional PM elements, make the game feel more like a Super Mario game than a Paper Mario. Overall, I don't hate this game, but it's not a very good Paper Mario game, and I only recommend it for players of the previous games. |
Mario & Luigi: Dream Team | The only M&L game I've played, so I can't compare it to others. The presentation and musical score are great, the story and characters were interesting and hilarious, (even throwing in some slight mature jokes, a first for a Mario game) the Dream World sequences are challenging yet clever, the battles are fun, and the abilities that the Bros. can do outside the battlefield are cool. However, the main flaw with the game is the lack of aftergame content, (the game literally acts as if you never beat the final boss, a thing that I absolutely fucking hate when video games do) other than hunting for beans and Attack Pieces, and attempting to level up to the point of reaching Rainbow Rank, (which is extremely hard and frustrating to do when you're really close to the end of the game). Also, the tutorial text is incredibly lengthy. Outside of those, this game is still a joy to play, and not only is this miles better that PM:SS, but also the best RPG out of the few I've played. |
Luigi's Mansion: Dark Moon | A true 3DS classic. Hands down the best puzzle game I've ever played, with great atmosphere, slapstick humor, and clever puzzles to boot. The only problem is the lack of exploration, as the mansions are divided up into missions, and even though there's no time limit you still might not have access to the whole mansion at times, (though this isn't an issue with some missions, especially the ones in the last mansion). The bosses were spectacular and fun to take down, and the individual missions are very replayable, not only for gems and hidden Boos, but just for fun (and attempting to get a 3-Star rank on every mission, something I still have yet to achieve). However, my favorite part of the game is the online multiplayer. The amount of customization is incredible for a simple concept, and the ability to actually communicate with your teammates is quite the achievement for a handheld system. However, the multiplayer is prone to occasional glitches, such as red coins and hidden goodies not loading, or the game taking forever to load the next round. Also, the online mode REALLY could've used a moderation system like the one in Smash 3DS, as numerous times my ScareScraping runs are abruptly cut short by players who don't do anything, or randomly quit the game (sometimes as early as the very beginning). For example, there was one instance where one of the other players (their name was in Japanese characters, so I couldn't read it) was playing as the Blue Luigi, and we were on the first floor. The floor began in a room with multiple exits and I took the south route. The Blue Luigi followed me into the following room, which had no other doors in it, and didn't even help me clear the ghosts in it, and after I found the key that was hidden in there, I ended up trapped since he was right in front of the door, and I couldn't get past him. Fortunately, the others managed to clear the floor and even grab all the red coins, so I was grateful for that. But then on the next floor, he once again stood in a random room and did nothing, while the rest of us were taking on some ghosts elsewhere. Amidst the scuffling, we all passed out, and the Blue Luigi quit the game right then and there. Another complaint I have with the multiplayer is that the challenges were clearly built for four players, and when playing with just two, they were ridiculously hard, (even on Normal difficulty, the lowest difficulty available). Aside from these issues, this is a great game that WILL stay in your system for weeks if not months. |
Yoshi's New Island | I can't compare this to other YI games since I never played them, but this game is a solid platformer. The visuals are nice, the level design is clever, and challenging (especially near the end of the game and when trying to 100% each stage) the mechanics are solid, and the fight with both Baby and Normal Bowser is brilliant. The fatal flaw with the game is the questionable musical score, with most of the songs being remixes of the main theme, (which is pretty catchy, and some of the remixes I even prefer over it) and the choice of instruments in some other tracks that makes me cringe whenever I hear them. Also, the multiplayer is quite frankly no fun to play. Regardless, get this game whether you're a fan of the original, or just interested in the series. |
Kirby: Triple Deluxe | My favorite Kirby game, and for many reasons. The new copy abilities are among the best in the series, and all the ones from the previous games (they finally brought back Wheel!) are nice too, (though I'm slightly disappointed that Water didn't make the cut). The story is once again interesting, and the visuals are cute, colorful and expressive, even managing to surpass RtDL, which was already a gorgeous game to begin with. The soundtrack was also once again fantastic. The introduction of background-oriented gameplay and 3DS motion controls made the levels interesting, the hunt for the sun stones and rare keychains is once again a great challenge, (though the main game itself is also challenging this time around). Additionally, I enjoyed the Hypernova segments, as these felt a lot more intuitive than the Super Abilities, and actually required thought in using it, as opposed to "walk up to a suitable spot, use the ability, rinse and repeat". As for the extra modes, I enjoyed Dedede Tour, (especially the rematch with Dark Meta Knight, (who actually bleeds by the way)) and Kirby Fighters is awesome. However, I'm not the biggest fan of Dedede's Drum Dash, as not only is there not much to it, but there are only a few levels and a few songs, and there's really no need to revisit the mode after getting the best type of medal on each stage. (And yes, I know there's DLC, which adds onto the mode, but I wasn't interested enough in getting it). Overall, this game is a blast to play, and a worthy sequel to the other games. |
The Legend of Zelda: A Link Between Worlds | To this day, it's still the only Zelda game that I've completed 100%The dungeons are well-designed, the story is interesting, the challenge is just right, the enemy variety is astounding, and the presentation is magnificent. After beating the game, my favorite thing to do is to just explore the two hub-worlds, and play through the Treacherous Tower. The main problem I have with the game is its lack of aftergame content, (being a "drop you right before the final boss even after beating the game" kind of game) and the inability to replay bosses, (except for the final boss). The only things you can do are collect Maiamais that you may have missed during the quest and collect optional upgrades. Overall, this is my favorite Zelda, (out of the few I've played), and should definitely be in the library of any 3DS owner. |
The Legend of Zelda: Tri Force Heroes | This game is home to some of the best multiplayer and customization modes that I've ever experienced in a videogame. Though its story was rather forgettable and out-of-place for a game that's part of the main canon, the gameplay is still fun. Even the single-player mode isn't too shabby either, and I think it gets way too much hate (though I will agree that it gets much more difficult after the first world). As for multiplayer, however, I would recommend either Local or Download Play, as almost all of my online runs have been cut short by either connection issues, players who downright suck, and players who join but don't even move (yet another game that needs an online moderation system). The fact that lives and hearts are shared doesn't help matters. |
Pokémon Rumble World | My first introduction to the Pokémon series, and currently the only game in the entire franchise that I own, (I don't have much of an interest in the RPGs since they seem too complicated for my tastes). The game is decent for a "freemium" game, and the gameplay itself is pretty addicting. However, there are some fatal flaws that ultimately ruin the experience for me, such as the forgettable soundtrack (strange for a Pokémon game) and terrible graphics. My main issue with the game, however, is the usage of Poké Diamonds. These basically serve as one of two types of in-game currency. Compared to Pokédollars, however, they're much more scarce, and outside of the ones that you're given at the start of the game, and through a few post-release passwords, they're never given to you in large numbers, (some of the side-missions reward you with around 10 at most, depending on your performance). Due to this, you're rarely gonna find yourself possessing more than a few at a time, especially since most of the items that are MANDATORY for beating the game (i.e. extra balloons) require shitloads of them to purchase. And they're ALSO required to purchase a good majority of the in-game merchandise, and even utilize certain mechanics (such as being able to switch Pokémon after fainting, being able to re-inflate balloons quickly, and being able to manually choose which locale to travel to; abilities which SHOULD'VE been given to you by default) leaving you with thousands of Pokédollars which you'll hardly spend any of, and relying almost exclusively on diamonds, which take forever to grind. Now sure, I have heard of the fountain that grants you 20 diamonds per day and appears when you buy 3,000 diamonds, but here's the ball-flicker: you have to spend real money in order to get your hands on a reasonable amount of in-game currency! So despite the game being free to download/play, you still have to cough up $30.00 in real money just to get a decent portion of the in-game shit. (And that's something that I have yet to do since my eShop account only has 2 cents left, and I don't have a credit/debit card as of yet). Overall, the game still has fun gameplay, and expanding your Pokémon collection is incredibly addictive, though its flaws are still apparent and thus, this game is rather mediocre in my view. If you want to buy this game, I recommend playing it in small bursts each day, so you won't have to wait around for your balloons to re-inflate, and don't spend your Poké Diamonds on anything besides upgrades and balloons (unless you can afford/are willing to pay for the 3,000 diamonds). |
Pokémon Super Mystery Dungeon | My first Mystery Dungeon game, and it's pretty good, with good writing, good graphics, good music, and a compelling story on top of all of that. The main campaign of the game is pretty fun, but gets boring after hours of play, and the game won't let you skip missions no matter how many times you fail them. I also think that the game is a little slow to actually reach the main campaign, instead focusing on character interactions and minor conflicts. |
Super Smash Bros. for Nintendo 3DS | See here for details. |
Tomodachi Life | The first and only Life-Sim game I ever owned, (and pretty damn good at that), and should be the first game you should try if you haven't tried his genre before, (especially with the game's overall ease and the fact that the Miis won't get on you about not picking up the game in a while). At the time of its announcement, I had many questions: Is there an option to type in what you want to say? Is this like Animal Crossing, to where you control your Mii to move around the island? How are you able to tell what other Miis are thinking if your Mii isn't even nearby? All of these were answered once I got my hands on it. Turns out that the game is more shallow that I thought, but that's not necessarily a bad thing. While typical life-simulators focus on the player, THIS game focuses more on the fellow islanders, (in fact, your Mii is nothing more than another islander, and you can do no more to it than you can anyone else; the Miis even refer to you as "[Whatever Your Name Is]'s look-alike"). The amount of customization for the islanders' voices and personalities is incredible, and so is the amount of things you can do not only on the island itself, but to your islanders. The main draw of the game is helping relationships develop between Miis, solving islanders' problems, and even playing the occasional minigame with them. The problem is that not much is shown about the relationships. If you talk to a Mii that has made friends before, you will usually be asked whether or not they should continue it, rather than them wanting to make another friend or something of the sort. And when you watch friendships form, you don't even get to hear actual dialogue. What about the other Mii does a certain islander like/dislike, thus causing the friendship to grow/not happen? What did they say that made them question each other or laugh? Nowadays, I mostly play the game once a day so I can unlock new items that show up each day, and to check on the islanders. Honestly, after a few months, the game will become less interesting, which prevents me from completely loving it. |
Sonic Generations | While a good game in its own right, it's definitely the weakest of the 3DS Sonic games. While it is cool to play with both Genesis AND Rush-style Sonic, the level design is bland, mostly relying on auto-pilot/spring and speed-booster loaded sections, an overabundance of bottomless pits in the later half of the game, numerous sections where nothing interesting happens, and constant chains of enemies that can be Homing Attacked across to either avoid certain death or reach an alternate route. In fact, Act 1 of all the stages from the Classic era are ripped right out of the original games (though of course the graphics were updated). Plus, there's not enough of them, and this version SHOULD'VE focused on handheld levels. Questionable level design aside though, the sense of speed is still incredible, and it's still addicting to replay levels to try and achieve an S-rank. In contrast to the levels, the boss selection was interesting, though some of the bosses were watered down to fit on a 2D plane. Another positive is the presentation, with decent character models, (though I hate how the cutscenes are structured; seriously, this is the 3DS! You should be perfectly capable of making fully animated cutscenes, even if they don't look perfect!) and the remixes of the original tunes (especially Modern Casino Night and Tropical Resort) are fantastic. Overall, Sonic's debut on the 3DS was perfectly solid, but in my opinions, it's greatly outclassed by future games. |
Sonic Lost World | I'm not gonna lie, this is my favorite handheld Sonic game! The sense of speed is once again great, the level design is a lot better than Generations, the amount of challenge is just right, (the last Sonic game that had legitimate challenge was Unleashed) Sonic's new moves were fun to use, adding to the already high replayability, and though the gameplay style is different, the developers managed to make the game still feel Sonic-like while still being different. Now obviously, I'm the odd man out when I say I love this game, and I can't deny that it has flaws. For one, I do agree that some of the levels weren't good, (though now I only have ONE level that I don't like, being Frozen Factory 3 with all that monotonous snowball pushing) with Tropical Coast 3 introducing us to terrible Drill Wisp controls, and Sky Road 2 having an awkward camera and too much emphasis on the Asteroid Wisp and being over a giant bottomless pit to boot. And while others seem to dislike how long some of the levels can get, I don't see this as an issue; (I liked Heroes, would've liked '06 if it were finished, and love Unleashed). Plus, if you replay the stages, they CAN be completed in much shorter times. Other than that, my only complaints are the in-game character models, which are ugly, (though I guess they work well with the game's art-style), and the extremely compressed cutscenes. I don't mind them using cutscenes from the Wii U version (which I have yet to play), and I understand that they may have had to compress them somewhat, but surely they didn't have to THIS much. |
Sonic Boom: Shattered Crystal | Easily one of the best 2D platformers on the 3DS. The level design is good, the few animated cutscenes look gorgeous (and were quite the breath of fresh air after the ultra-compressed cutscenes from Lost World), the story is simple, yet hilarious, and the sense of speed is incredible, (especially for a game that was supposed to place more emphasis on puzzle solving and exploration). The ability to switch characters on the fly was a nice touch, and I think that this is how having multiple playable characters in a Sonic game SHOULD work, (i.e. everyone can do the same things, but each character has a unique ability that lets them access areas that others can't). While not the best looking game on the system, this game still has good graphics and during the many cutscnees, the character models are very well-constructed, (with the exception of Knuckles' cheeks), and even though I was at first shocked that the Generations-style cutscenes would be returning, but I was greatly surprised at how they are here; though characters don't speak full dialogue, their animations actually adhere to the very words they're saying as opposed to in Generations where they would simply switch movements to convey their emotions. Also, the animation of objects is fully implemented, as before, the characters simply stood in place as a photo of the object was present in the middle of the screen. One common complaint for the game is the fact that you have to replay previous levels in order to gain badges and unlock new stages. Personally, I don't mind this at all. Not only does it make up for the overall shortness of the game, but hunting for blueprints and crystal shards is fun, and the rewards you get for collecting them all are totally worth it. Plus, with the levels being well-designed and overall fun to replay, I didn't even care that much. In short, this is a fantastic game, and I don't get why the reviews were so negative. |