Super Smash Bros.
Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu, Nintendo All-Star! Great Fray Smash Brothers) is the game that started the Super Smash Bros. game series. It is the predecessor of Super Smash Bros. Melee, and the pre-predecessor to Super Smash Bros. Brawl. It was released in Japan on January 21, 1999, in North America on April 27, 1999, and in Europe on November 19, 1999. It's playable on Nintendo 64 and Nintendo iQue and may become available on the Wii's Virtual Console sometime in the future.
Characters
There are 12 characters in SSB, eight of which are available from the start, and four of which are unlockable.
Default characters
Secret characters
Non-playable characters
Stages
Default Stages
- Peach's Castle
- Kongo Jungle*
- Hyrule Castle
- Planet Zebes
- Yoshi's Island*
- Dream Land*
- Sector Z
- Saffron City
* These stages are also available in Super Smash Bros. Melee.
Secret Stages
Adventure stages
- Break the Targets
- Board the Platforms
- Metal Mario Stage
- Race to the Finish
- Fighting Polygon Stage
- Master Hand's Stage
Non-playable stages
Modes
1-Player
Multi-player
Differences from Melee
- This is an incomplete list.
- It has been suggested that this list be moved to Super Smash Brothers Melee. Discuss this here
This list does not include the obvious such as a different button scheme/controller and Melee-only characters and items.
- No forward B
- No pummel, hitting R while grabbing results in a forward throw
- No up throw or down throw
- Much less DI
- Slower pace overall
- Comboing is much more effective
- Grabs do more damage and have more knockback and reach
- Board the Platforms is removed in Melee
- No meteor cancelling therefore no meteor smashes in the Melee terms
- Spikes are faster
- No air dodge, wavedash or waveland
- Donkey Kong is only character able to walk with heavy containers
- No wall jump or wall tech
- Items cannot be picked up in the air
- No sidestepping
- Edgehogging only works if the character is on the edge
- No chargeable smash attacks
- Heart container heals fully in SSB, while it recovers 100% in Melee. Maxim Tomatoes recover 100% in SSB, but only 50% in SSBM.
- No special entrances like pipes for Mario and Luigi or Pokéballs for Pikachu and Jigglypuff.
Tournament play
Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM and SSB online through Kaillera using the Project64K emulator. Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows:
- Generally best 2 out of 3 (using 3 out of 5 or 4 out of 7 for finals)
- Double Elimination
- 5 stock
- 10 minute time limit
- Items are turned off
- Handicaps are off
- The first match is selected randomly excluding Yoshi's Island, Sector Z, Planet Zebes, and Mushroom Kingdom.
- The loser of each match picks the stage for the next match excluding the illegal stages listed above.
- If Saffron City is selected on the first round and one of the players is using Ness, he/she may request a repick.
- However, if the Ness player wins the match, his/her opponent may counterpick Saffron City.
- The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule").
- For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.
- Players may repick characters after each match. However, the loser of each match gets to pick last (known as slob picks).