List of updates (SSB4)/1.1.1 changelog
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The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,
Universal
- Floor attack shield damage (back, front, and trip): 10 → 8
- Back roll and air dodge invincibility duration reduced by one frame each.
Bowser
- Neutral air damage (all hits): 5% → 6%
- Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
- Fire Shot base knockback: 25 → 35
- Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
- Fire Shot's late hit starts 5 frames later.
- Fire Shot cooldown animation length is no longer slower than that of Fire Breath.
Bowser Jr.
- Floor attack shield damage now matches other characters at 8 (was originally just 1).
- However, back floor attack does 10 shield damage, as other characters' did before this update.
- Air Cannon (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).
Captain Falcon
- Wind-Up Raptor Boost damage: 7% (air)/8% (ground) → 8%/9%
Donkey Kong
- Giant Punch shield damage: 2 → 0. Applies to custom variations.
- Headbutt and Stubborn Headbutt shield damage: 30 → 25
Fox
- Down throw does far less damage.
Ganondorf
- Neutral aerial first kick (late) damage: 7 → 8
- Neutral aerial second kick (clean) damage: 9 → 10
- Neutral aerial second kick (late) damage: 5 → 7
- Neutral aerial second kick knockback growth: 100 → 120
- Neutral aerial's two kicks link together more effectively.
Greninja
- Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.
Ike
- Smash Counter has decreased knockback growth (100 → 70).
- Smash Counter has increased base knockback (48 → 90).
- Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.
- Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.
- Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.
- Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.
- Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.
- Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.
- Furious Eruption max charged first hitbox frame duration decreased (14 → 16).
Kirby
- Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
- Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox priority for sweet spot.
Little Mac
- Stunning Straight Lunge uncharged damage increased 10% → 11%.
- Stunning Straight Lunge charged growth increased 60 → 70.
Lucina
- Shield Breaker does less shield damage.
Luigi
- Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.
- Down throw base knockback significantly decreased, making combos at low percents deadlier.
Marth
- Shield Breaker does less shield damage.
Mr. Game and Watch
- Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.
Samus
- Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.
- Partial charge Melee Charge Shot damage increased 5% → 6%.
- Partial charge Melee Charge Shot has more base knockback 30 → 50.
- Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.
- Fully charged Melee Charge Shot damage increased 18% → 20%.
- Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.
- Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.
- Fully charged Melee Charge Shot has increased hitbox size 8 → 10.
- Screw Attack looping hits 2-4 have more weight knockback 150/120 → 178/140.
- Screw Attack looping hits angle has been altered (100 → 96).
- Neutral aerial initial hitbox size increased: 5.5 → 6.5.
- Neutral aerial hitbox duration increased by 2 frames → 4 frames.
- Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.
- Neutral aerial second hit sourspot growth 80 → 98.
- Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.
- Neutral aerial aerial second hit hitbox duration increased by 2 frames.
- Forward aerial looping hits damage increased: 1% → 1.6%.
Zelda
- Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.
- Farore's Squall hitbox duration increased by 1 frame.
- Farore's Squall ending lag reduced by 6 frames.
- Farore's Windfall explosion hitbox start-up decreased by 5 frames.
- Farore's Windfall windbox startup by 2 frames.
- Farore's Windfall windbox has a slight position alternation.