Super Pac-Man
Template:Infobox Final Smash SSB4 Super Pac-Man (スーパーパックマン, Super Pac-Man), also stylized Super PAC-MAN, is Pac-Man's Final Smash.
Effect
In this Final Smash, Pac-Man simultaneously eats a Power Pellet and a Super Pellet[1], which makes him transform him into his classic two-dimensional form and larger. He can move anywhere in the air, but only in 90-degree angles, similar to in his home series. While in this form, if Pac-Man moves off the edge of the screen he wraps around to the other side of the stage[2] (if he tries to go off the top of a stage when the bottom extends past the blast line at that point, he will get stuck at the blast line). Any opponent he eats becomes a pair of floating eyes as they get knocked back.
When an opponent is consumed, a point value appears as if the opponent was a ghost in his home game; however, the point value appears to be aesthetic (except in the event "The Big 7650!"). Consuming the first opponent gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent eaten opponents yield 7650. After the initial knockback, the opponent will turn back into their character until Pac-Man eats them again.
Trophy Description
PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, PAC-MAN eats his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7650 points!
PAC-MAN's Final Smash turns him into this huge form that appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them just to a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!
Origin
Pac-Man has been seen growing a large size in a short cutscene in the original Pac-Man, where he was chased by a ghost when normal sized, then chases that ghost when giant sized; this was referenced in Pac-Man's reveal trailer.[3] He wasn't seen in this size during normal gameplay until Super Pac-Man, where special green pellets, known as Super Pellets, allowed him to temporarily increase in size, move faster, and break through doors.
Wrapping around the screen is a common feature of Pac-Man games, although usually there are specific points at which this is done, rather than applying for all sides of the screen.
The floating eyes that appear are reminiscent to those from the original Pac-Man. It was a form the ghosts take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a play through. These points rack up every time Pac-Man eats a ghost in the period of time he is invincible.
Skipping from 3200 to 7650 points is a common trait in the Pac-Man games, starting in Pac-Land. 7650 is a Japanese wordplay on "Namco".[4]
Gallery
- Super pacman.PNG
Pac-Man about to use a Power Pellet and Super Pellet in SSB4.
Super Pac-Man trophy in Super Smash Bros. for Wii U
Trivia
- While Pac-Man eats a Power Pellet in performing this move, ghosts on Pac-Maze or summoned from an Assist Trophy do not turn blue. In fact, if Pac-Man is under the effect of a Power Pellet from Pac-Maze, its effects will actually disappear when using Super Pac-Man.
- The camera doesn't zoom in on Pac-Man when he activates this move, making his Final Smash one of the few with this trait.