Talk:Mario (SSB4)/Forward tilt
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Endlag?
Looking at the code for Mario's forward tilt, I also found this data:
def expression_5B(): AsynchronousTimer_0D0(Frame=4.000000, ) AsynchronousTimer_0D0(Frame=17.000000, ) unk_1D2(0x2, ) AsynchronousTimer_0D0(Frame=19.000000, ) unk_1D2(0x6, ) End_196()
The idle animations also have "expression" data, so I assume it's for the timing of animations and such. Could we use this to determine endlag? Nyargleblargle (Talk) 14:57, 10 April 2015 (EDT)