Super Smash Bros. Melee
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100-Man Smash

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100-Man Melee.
100-Man Brawl.

100-Man Melee, 100-Man Brawl, and 100-Man Smash are Multi-Man modes in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without getting KO'd or Self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. This mode usually takes a few minutes for players to defeat.

Checkpoints

A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.

Beginning

At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.

25 opponents defeated

After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.

50 opponents defeated

After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.

90 opponents defeated

At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use Smash Attacks much more often.

99 opponents defeated

Right before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is the player's character (always player one if playing co-op).

Rewards

In Super Smash Bros. Melee

  • Clearing 100-Man Melee will challenge the player to defeat Falco, where victory will result in unlocking the character.
  • Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame trophy.

In Super Smash Bros. Brawl

  • Clearing 100-Man Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
  • Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi sticker.
  • Clearing 100-Man Brawl in under 4 minutes gives the Multi-Man Melee 1 (Melee) CD.
  • Clearing 100-Man Brawl with all characters grants the Blue Alloy trophy.
  • Clearing 100-Man Brawl with any character gives the Pitfall trophy.

In Super Smash Bros. for Nintendo 3DS

  • Clearing 100-Man Smash will challenge the player to defeat Wario, where victory will result in unlocking the character.
  • Simply playing 100-Man Smash once will result in Victini to appear in Poké Balls and Master Balls.
  • Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge Equipment.
  • Clearing 100-Man Smash in under 3 minutes gives the custom move Effortless Blade for Marth.
  • Clearing 100-Man Smash with all characters grants the Shadow trophy.