User:Ryxis
Ryxis | |
---|---|
Animated Deer Connoisseur
| |
Character info | |
Melee mains | Falco, Dr. Mario |
Project M mains | Pichu, Link |
Other Project M characters | Falco, Mr. Game & Watch |
Personal and other info | |
Real name | Corey Noel |
Birth date | |
Location | Pittsburgh, PA |
Miscellaneous info | |
Skill | Scrub |
I'm from north of Pittsburgh, PA. As of next Fall I will be attending Pitt for CS. Melee/PM. Top level scrub.
I got a job and I have college stuff now, so I probably won't be editing anymore. If I do make edits, they will be infrequent.
Project M Pichu
I edited this a lot and didn't want to spam recent changes so now it's in a pastebin instead of here.
Other PM characters
Mr. Game & Watch
- Chef is not a viable projectile any situation. It should be made into a versatile combo projectile that can be used in conjunction with other moves. See these two posts.
- Dash attack could be made into a more viable combo starter/approaching move if it could be canceled into grab/up smash with marginally more lenient timing and didn't have to hit to be canceled. Removing its ability to reverse hit would also make it more useful for pretty much everything that it does. (Edge guarding, starting combos, leading into up smash/grab).
Toon Link
Right now, flame arrows stay in the ground with a minor damage only hitbox for about three seconds. What if they instead stayed for around five seconds and had a repeating hitbox with very low damage and slight knockback straight up? This wouldn't be significant for trapping opponents under most conditions, but setting up an arrow and tossing an opponent into it could lead to an easy follow up. They could also work for zoning and blocking opponents out. I like the idea of an offensive based character with good mobility who can also perform set-ups.
Ivysaur
I hate the concept of healing in the context of Smash. I feel that matches are progressive and a race to rack up damage and get those four KOs. You should not be able to undo your opponent's progress by healing during down-time, even if it's not that much. This game goes forward towards your last stock, and going backward by healing slows everything down. I think they should remove all healing and make solar beam charge faster to compensate.