List of Director's Room Miiverse posts

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Revision as of 11:20, February 26, 2014 by Toomai (talk | contribs) (looks good so far)
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Date Image Comment Notes Link
February 17, 2014
Mac uppercutting Megaman.jpeg
Pic of the day. Little Mac can deliver some solid punches while fighting on the ground.
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Airborne Mac.jpeg
...However, he's not the strongest fighter while airborne. Try keeping his feet on the ground and avoid being blasted into the air when you use him in battles.
February 18, 2014
Fairy In Bottle.jpg
Pic of the day. Hey look, a bottle!! This is a special item that can even heal fighters who have accumulated over 100% damage. It is currently unclear whether this means "can heal more than 100% damage".
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February 19, 2014
Nintendogscale.jpg
Pic of the day. This dog is huge… Wait, no, the playable characters are small. The Smash Bros. series doesn't always stay true to scale.
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February 20, 2014
Smash.4 - Height Differences.jpg
Pic of the day. As shown in Little Mac's debut video, here is the height difference between Samus and Little Mac. He's used those mighty green gloves to punch out many challengers bigger than himself.
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February 21, 2014
Diddy Kong Smash.4 Reveal.jpg
Pic of the day. Donkey Kong Country: Tropical Freeze is out now in Europe and North America! ...And to celebrate, Diddy Kong joins the battle!!
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We've increased Diddy Kong's flexibility this time. This picture shows how far his punches stretch during his strong side attack.
February 24, 2014
SSB4 Rocketbarrels.jpeg
The twin rocketbarrels are back, now with the ability to launch along more horizontal trajectories. They can also come off when opponents hit them mid-boost.
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February 25, 2014
Boxing Ring Smash Design.jpg
Pic of the day. There are actually two versions of the boxing ring stage! This ring is the Smash Bros. version…
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Boxing Ring PO Design.jpg
…and this one is the Punch Out!! W.V.B.A. design. King Dedede really likes fighting in the ring, doesn't he?
February 26, 2014
Smash 4 - Fox's finishing jab.jpeg
Pic of the day. Now consecutive standard attacks will always transition into a finishing move. This is Fox's finishing kick after his standard combo attack. This is believed to mean "all infinite jabs will have a final hit of decent power when released".
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