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<youtube>wNrdjLXkces</youtube>
Giga Bowser playable at some point in development? o:
(this video is from TCRF btw)
Artificial Intelligence
Super Smash Bros. Melee
Specific examples of poor AI include the following:
General
- Computer players have generally poor recovery abilities:
- They will never attempt to fight off or evade edge-guarders.
- They will only use their midair jumps and up special move to recover - never any alternate recovery methods such as side special moves, air dodges or wall-grapples (as they don't use grab aerials). Luigi acts is ; he will instead always use the Green Missile and never use Super Jump Punch to recover, even when necessary.
- CPU Fox, Falco, Marth, Roy, Zelda, and Mewtwo, and Shiek will always aim in the same upward diagonal trajectory when recovering, even if using such a trajectory will result in them failing to make it back to the stage while a more desirable trajectory would allow them to recover successfully.
- Computer players have poor concept of continuous attacks:
- They never charge attacks that require button holding, including smash attacks (with the exception of the Ice Climbers, who occasionally charge their forward smash), Shield Breaker, Hero's Bow, Skull Bash, Green Missile, Rollout, and the Super Scope, among others. Zelda with Din's Fire (depending on the foe's distance) and Sheik with Needle Storm are exceptions, though. Also, if a CPU Ness uses PK Flash and the player comes at its side, it will fully charge the attack.
- They never use the second hit of Link's or Young Link's forward smash; as a result, CPUs cannot KO effectively as either character, as Link's forward smash is relatively weak when the first hit connects, while Young Link's first hit deals low, set knockback to set up the second, more powerful attack.
- CPUs never hold infinite attacks such as rapid jabs, Fire Breath, Reflector, Inhale or Hand Slap past their minimum length. They also never hold the Fire Flower's flames. They also do not charge or fire the Super Scope continuously.
Character-specific (includes stages)
Bowser
- When approaching, a CPU Bowser (and also Giga Bowser) also periodically uses Fire Breath even if completely out of the opponent's range, making them very predictable and easy to counter.
Ganondorf
- As they approach the player, CPU Captain Falcons and Ganondorfs will periodically use Falcon/Warlock Punch, Raptor Boost/Gerudo Dragon, and up tilt in the case of Ganondorf, like how other CPUs use projectiles while approaching. They do this despite the opponent being completely out of their range, and the very long lag of these attacks making it easy for opponents to punish them. They will occasionally use Falcon Kick/Wizard's Foot instead, however.
- CPU Ganondorfs will also nearly always use Dark Dive when someone is near above them, even if they're near the edge of the stage, which can cause him to use Dark Dive and then fall offstage, self-destructing. CPU Falcons however do not exhibit their behavior with Falcon Dive.
Luigi
- Luigi will instead always use the Green Missile and never use Super Jump Punch to recover, even when necessary. They also never charge it, so they mostly fail to recover if the attack is not a "misfire", though they do use the move periodically. Still, this leads to CPU Luigis self-destructing easily on stages that emphasise vertical recoveries, like Mushroom Kingdom II or Brinstar Depths.
- On Mushroom Kingdom II, when battling against a level 9 Luigi set as Player 2, if the player KOs him and then goes to the right part of the stage, Luigi will jump backwards from the revival platform and miss the ledge, and then use Green Missile on the wall and self-destruct. He repeats the process over and over again if the player keeps there at a distance from the ledge, unless he is interrupted by a platform, Birdo's eggs, or an item.
Jigglypuff
- If a CPU runs out of midair jumps when recovering, it will use Sing, instead of using Pound or an air dodge, guaranteeing a failed recovery.
Ness
- A CPU Ness will use PK Thunder only when recovering if they are set to level nine, and will always aim it in an upwards, barely horizontal trajectory. A lower level CPU Ness will just fall and get KO'd if their midair jump is not enough to make it back to the stage.
Peach
- CPU Peaches will rarely use the ability to float; they most often use it near the bottom of the stage, simply stalling their eventual fall. CPU Peaches also tend to use Peach Parasol to recover immediately when close enough to the edge, even when the superior midair jump is available.
Shiek
Useful pages | |
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General | About this wiki · Administrator's noticeboard · All pages · All pages with prefix · All special pages · Community portal · Discord server · Proposals · Sandbox · Statistics · Twitter · YouTube channel |
User | Active users · List of rights · List of users · Reset password · Users · Why create an account? |