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Project M

Link (PM)

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Stub.png
For the original version of Link in which this mod's Link is based off of gameplay-wise, see Link (SSBM).
For the unmodded version of Link, see Link (SSBB).
Link
in Project M and Project+
Link SSBB.jpg
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
Alternate costume Melee Link
Link (SSBB)

Link is a playable character in the Brawl mod Project M. He was remade to be closer to his Melee appearance in terms of attacks and playstyle, but has been buffed greatly, making him a tournament viable character.

Attributes

Changes from Melee to PM

Link's alternate costume in Project M.

Link has been heavily buffed from Melee to Project M.

  • Buff Link's dashing speed has been sped up a little bit.
  • Buff Most of Link's normal attacks have slight speed and power increases. For example, Link's dash attack and down smash both have earlier IASA frames so that they can be acted out of sooner and are generally safer to use on shielding opponents.
  • Buff Link's forward tilt has been sped up to match Young Link's version, making it more useful than before.
  • Buff Hits of back aerial link together better.
  • Buff The up smash has been sped up as well so that the three slashes can link better each into other.
  • Buff Hero's Bow has had its charge speed increased by 33%, its knockback increased, and its knockback angle changed to send at a much more horizontal angle. It also retains Brawl's trajectory and Quickdraw technique.
  • Buff Boomerang has a better angle.
  • Buff The aerial version of Spin Attack gains more horizontal momentum.
  • Buff Link can now bomb jump consistently for recovery. By inputting a glide toss while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. Project M's improved tether recovery managements also give him a better alternate option in his zair.
  • Buff Grab has been sped up slightly in both start-up and ending lag.
  • Nerf Can no longer perform Boomerang superjump nor Bomb dash.
  • Change Link's air and fast-falling speeds are faster and slower, respectively.
  • Change Boomerang designed with a light-blue trail to feel like its Smash 64 incarnation. Like in Melee, it is stronger if thrown close to opponents. Deals damage from 13% to 7%, with the comeback dealing 5%.
  • Change On-screen appearance changed to coming down from a teleporting light, akin to Smash 64 and inspired by the end-of-dungeon teleporters in Ocarina of Time and other recent Zelda games.

In terms of aesthetics, Link now has an alternate costume that is based off of his appearance in earlier titles, such as Melee and Ocarina of Time. His Master Sword is based off of its Skyward Sword appearance, in terms of design.

Moveset

Up to date as of 3.0.

Name Damage Description
Neutral attack Jab Combo 1% each (infinite) Link performs two horizontal slashes followed up by either a thrust attack or an infinite combo. The second hit can cancel out and lead into other attacks, giving Link more options for combos or finishers. The infinite links together much better than Melee, but has some end lag.
Forward tilt Arc Swing Link performs a swing that covers him from above and in front. It is much faster, having little start and end lag, making it more dangerous. The attack can edge-guard against opponents.
Up tilt Half-Moon Swipe Link attacks above his body in an arc. Low start and end lag, and can juggle opponents at low percentages and it's great for linking together into combos.
Down tilt Sword Sweep Link swipes the sword low. The attack can lead into combos, and has low start and end lag. It can also meteor smash opponents (however, range is inconclusive), making it a viable edge-guard tool.
Dash attack Running Hack Link dashes and attacks the opponent. Low start and moderate end lag, is much faster, and sends opponents at a more vertical angle, making the attack good for combos and dash dancing. It has earlier IASA frames, making it even more dangerous if done correctly, and can be safer to use on shielding opponents.
Forward smash Double Crescent Slash A double crescent attack. Low start lag with moderate end lag, and almost nonexistent between-attack lag. The first attack has moderate knockback, sending opponents at more horizontal angles, but the second attack has great knockback, which can KO at somewhat lower percentages and has more vertical knockback; the second can lead into combos at lower percentages.
Up smash Triple Sword Swing A triple swing that goes above Link. The attack has somewhat low start lag and moderate end lag. It is much faster and can link together better, making the attack more viable for combos. Can be cancelled, making it a great DACUS move.
Down smash Grass Cutter Two powerful low swipes that go to both sides of Link. Has low start lag but somewhat high end lag, however, it does have earlier IASA frames so Link can end it earlier. It is also powerful, so it can link up to combos at low percentages and KO as low as 50%-90% damage depending on the character.
Neutral aerial Dropping Kick A piston kick (or sex kick) that has low start lag and low landing lag.
Forward aerial Spinning Sword An aerial swing that spins around in 180 degrees. Low start lag, high end lag, and low landing lag. There are two different hitboxes, one initial and one later, both giving decent knockback.
Back aerial Double Reverse Kick Two backward piston kicks. Low start lag, with moderate end lag and low landing lag. The first one is a weaker attack which links to the second, more powerful attack. Has considerable knockback.
Up aerial Ceiling Stab An upward sword thrust, which is based off of the attack in Zelda 2: The Adventure of Link. Moderate start lag, with high end and landing lag. Its initial hitbox is quite powerful, and can KO at lower percentages.
Down aerial Floor Thrust A downward sword thrust, which is based off of the attack in Zelda 2, but acts like it does in Twilight Princess. Has somewhat high start lag, with high end lag and very high landing lag. It is quite powerful, capable of KOs as low as 60%-75%, depending on weight.
Grab Clawshot Link grabs the opponent to lead up into throws. Moderate start up lag with high end lag. It is advised not to dash grab, as it greatly increases the end lag.
Pummel Hilt Strike Link pummels the opponent with the hilt of the Master Sword.
Forward throw High Kick Link kicks high to send the opponent flying. Very low knockback at lower percentages.
Back throw Reverse High Kick Link kicks moderately high to send opponents away. Low knockback at lower percentages.
Up throw Sword Launch Link throws the opponent upwards and then slashes them upwards. Great for starting up combos.
Down throw Body Slam Link slams the opponent down and elbow slams them.
Floor attack (front) Quick Swing
Floor attack (back) Standing Swipe
Floor attack (trip) Standing Swing
Edge attack (fast) Flip Swipe
Edge attack (slow) Slow Stab
Neutral special Hero's Bow Link charges up the Hero's Bow. The longer the special button is held, the faster and farther the arrow travels. The charge speed is quite fast, as well as the arrow speed. Has moderate knockback, leaning more towards a horizontal angle.
Side special Boomerang Link throws the Gale Boomerang (which does not have the tornado). Has decent power with some knockback, but is best used when Link is very close to the opponent. The boomerang has a wide trajectory, but doesn't go far.
Up special Spin Attack Link uses the Spin Attack (which no longer charges from Brawl). Has low start lag, with high end lag. It has a powerful initial/close hitbox which is great for sending opponents flying. It can also semi-spike at the tip of Link's sword, alongside better length, making it an even better edge-guard move. In air, it uses multiple attacks and finishes with a powerful ending blow. As a recovery, it has high vertical and horizontal momentum, needing little momentum for Link to recover. He can link the recovery move with his bombs, making for a consistent, amazing recovery.
Down special Bomb Link pulls out a bomb. He can throw it at the opponent, but they may have a chance to grab it. Has decent power, but little knockback. Can link together with his recovery move for a great recovery.
Final Smash Triforce Slash A Triforce protrudes out of Link's hand and traps the opponent. He then consistently attacks the opponent leading up to a powerful finisher. Has great power and knockback, and can even KO.

In competitive play

Notable players

External Links