Forum:Smash Arena Suggestions

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Forums: Index Smash Arena Smash Arena Suggestions

This forum has the purpose of helping to select what battles will eventually take place in the Smash Arena. If you would like to make a suggestion, please feel free to leave it here. New suggestions are placed at the bottom of the page. Be sure to state your reason you suggested it and put the support, reject, and comments sections underneath it.

Like the idea? Be sure to give it your support. Note that this page is not to be used for the actual voting between fighters; that happens in the Arena itself. Remember, the combatants don't necessarily have to be able to fight each other normally in Smash Bros.

Rules

Posting suggestions

  • Only Smash Bros.-related fights are permitted. Fights don't have to be between playable characters, but the combatants must have appeared in at least one Smash Bros. game.
  • If there are already 10 open suggestions, you should probably reconsider adding a new one. If there are 15, it is highly recommended you do not. There is no limit to the number of open suggestions, but having too many clutters the page and makes it more difficult to keep track of.
  • Check this list to view the fights that have been done. Repeat fights are permitted if they occurred 100 or more rounds ago. As matchups over 100 rounds ago are moved off that particular list, the list is the definitive source on what can't be repeated. Note that repeats close to this cutoff may still be valid if the queue is full enough that the fight's acceptance will allow it to be outside the 100-round zone.
  • Do not post more than one suggestion at a time. Each user may post one suggestion per week (i.e. one every seven days).
  • Sign your suggestions/votes/comments with ~~~~ and a # in front of it (you don't necessarily have to put # in the comments sections, but you do have to sign with ~~~~).
  • Place new suggestions at the bottom of the page.
  • You can retract and remove your own suggestion, but it still counts as your suggestion for that week.
  • Similarly to the above, you cannot edit a suggestion once people have started to vote on it. Editing the description is fine, just don't alter the combatants.

Voting and comments

  • Don't vote on your own suggestion.
  • Post why you support/oppose. Don't just say, "Oh, this is a cool idea". Explain why you like/don't like the fight. This is not required but adds credence to your opinion - remember, suggestions are not accepted or rejected based on a simple vote count.
  • The comments section is to be used for relevant comments only.
  • Do not use this page to argue with other users over their reasons and opinions. You can civilly point out an inconsistency or mistake in their description, but if you say things like, "That's stupid", that could potentially start an argument in the comments, you are breaching this rule.
  • Do not make this page into the Smash Arena itself. This is for deciding what goes there, not voting on the winner.

Acceptance or rejection

  • The SA operator(s) has final say over all the fights. Suggestions and comments are merely a way for the community to influence the fights, and can be used, edited, or ignored at the operator(s)'s discretion.
  • Acceptance of fights is not based simply on votes. The votes are used to judge the community's opinion of the matchup; again it is solely the operator(s)'s decision on what the bouts are.
  • Suggestions are purged every time a new Smash Arena round is posted. It is at this time they are either accepted and placed into the queue, or they are rejected. Not all suggestions are purged at once - only those that are both older than the rest and have higher vote counts. Usually suggestions need at least 5 votes to be decided upon, unless they are very old.
    • In the vein of the above, do not repost a suggestion of yours that has been removed recently, since it's either already lined up or been rejected. See the Queue section for an idea of how long it may take for your suggestion to show up.
  • If a suggestion of yours has been rejected in the past, you may repost it three months (90 days) after its rejection. However, it is unlikely for a rejected suggestion to be accepted in the future, so it is likely more productive to suggest something else.
  • Descriptions are not guaranteed to be included as-is should a suggestion pass.

Tips

  • In most cases, the combatants of a match should share similarities but have key differences. However, matchups between total opposites are also interesting. Avoid the middle ground where combatants have little in common but are also not polar opposites.
  • Protagonist vs. antagonist matches (e.g. Mario vs. Bowser) are valid, and many of them succeed in the arena, but are usually pushed aside by the community in favour of matchups that are less "obvious". Matchups born from in-game events (e.g. Subspace Emissary groupings) or matchups that are big in their home universes but not necessarily in Smash Bros. (e.g. legendary Pokémon fights) tend to fall into this as well.
  • While rematches are valid once 100 rounds have passed, do not expect much enthusiasm for them unless the original match was very close or a tie.
  • Regular matches (one-on-one) are favoured far more than three-way fights. If you have an idea for a three-way fight, see if one of the three combatants is really necessary, and try to get it down to two. Fights of more than three participants have to be sock-knocking genius in order to be even considered, so unless you're convinced it will be very popular, turn your efforts to something else.
  • The description can sway peoples' opinions of a matchup. While the most interesting suggestions can be accepted on their own merits, those in the middle can be made or broken by how you present them.

Queue

The current queue is as such:

257 258 259 260 261 262 263 264 265

Hover the cursor over a round number to see its predicted start date. Empty spots are shown in grey.

When the queue becomes full (all the grey spots are filled up), suggestions will be suspended. You may continue to vote on current suggestions, but no more may be proposed. Once the queue drains out to a size of one, suggestions will be re-opened.

The queue is not set in stone; new suggestions may appear before older ones and it may change at any time. The queue is designed to attempt to balance out fights so that participants or universes aren't used too much in a short time.

The contents of the queue are a secret to maintain mystery and intrigue.

Show Your Support

Discord.svg
BayonettaSymbol.svg LADIES & GENTS! Come to the Smash Arena and vote on Round 132: Bayonetta vs. Sora! KingdomHeartsSymbol.svg

Template:- {{SA Box}} - Smash Arena userbox; originally by Squallinoa 08, modified by Toomai. If you wish, place it on your user page. It will tell you the new fights as they happen.

Template

To make a suggestion the easy way, copy the following code, paste it into the bottom of the editing window, and fill out the relevant parts:

==<participant 1> vs. <participant 2>==

<description of fight, maybe a few reasons you think it would be a good matchup> ~~~~

===Support===

===Oppose===

===Comments===

Suggestions

Mushroom Kingdom (SSB) vs. Mushroom Kingdom (SSBM) vs. Mushroom Kingdom II

Which is the best incarnation of Mushroom Kingdom to fight on? ZeldaStarfoxfan2164 (talk) 20:47, 21 November 2013 (EST)

Support

  1. The classic Super Mario Bros. based stages. I'm fine with that. Dots (talk) MewtwoMS.png The Engineer 22:08, 21 November 2013 (EST)
  2. It's Mine! JK, but I would like to add Mushroomy Kingdom to the battle. ERROR! 112.200.54.136 21:03, 22 November 2013 (EST)
  3. 75.156.151.217 21:27, 23 November 2013 (EST)
  4. K. Scr7Scr7 sig.png(talk · contribs) 11:50, 28 November 2013 (EST)

Oppose

  1. This has been done before... -_- —Preceding unsigned comment added by Multus Valde (talkcontribs) 04:40, 28 November 2013 (EST)

Comments

  • Mushroomy Kingdom from Brawl should probably be included, maybe in the place of II since it's technically Subcon. JamesJH-Heartless.pngHeart 22:05, 21 November 2013 (EST)
    • Since someone has already voted, I don't think I'm allowed to include more combatants. ZeldaStarfoxfan2164 (talk) 23:40, 21 November 2013 (EST)
    • Forgot to mention that all three stages share a common trait that the "hurry up" theme from the original Super Mario plays when there are a few seconds left in a timed match. ZeldaStarfoxfan2164 (talk) 23:51, 21 November 2013 (EST)

@Multus Valde: When? JamesJH-Heartless.pngHeart 11:46, 28 November 2013 (EST)

^Exactly. It has never been done before. Funny how you suggest a fight that has been done before, then you start getting butthurt and make up false things about a new suggestion. Just check the list linked above, please. Scr7Scr7 sig.png(talk · contribs) 11:50, 28 November 2013 (EST)

Mewtwo (PM) vs. Roy (PM)

The first two non-Brawlers to be featured in Project M thanks to the Clone Engine. Which Melee veteran deserves the return more? JamesJH-Heartless.pngHeart 22:05, 21 November 2013 (EST)

Support

  1. Dots (talk) MewtwoMS.png The Engineer 22:08, 21 November 2013 (EST)
  2. --Timson622222 (talk) 23:47, 21 November 2013 (EST)
  3. ZeldaStarfoxfan2164 (talk) 23:51, 21 November 2013 (EST)
  4. yeah Scr7Scr7 sig.png(talk · contribs) 10:53, 22 November 2013 (EST)
  5. 75.156.151.217 21:27, 23 November 2013 (EST)

Oppose

  1. Not understandable to a general audience. RickTommy 00:16, 29 November 2013 (EST)
  2. No matches should be based on hacks. Multus Valde (talk) 00:12, 3 December 2013 (EST)

Comments

@Multus Valde: Why do you say that? We've already had fights relating to hacks, such as Project M vs. Brawl Minus. Scr7Scr7 sig.png(talk · contribs) 11:56, 3 December 2013 (EST)