Meta Knight (SSBB)/Down aerial
Overview
Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little start-up lag but has a bit more ending lag but has very little regardless, making this move hard to punish. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like Ike and Link. Can also do a variation of wall of pain on many opponents.
This move is very effective when used for air camping, being difficult for opponents to break through, and useful for spacing in conjunction with his forward aerial. There are ways to combat this though, such as Pikachu's up aerial.
Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 7% | 0 | 30 | 105 | 0 | 9.0E-5 | 0 | 0.0 | -0.00010666666666667 | -6.6666666666667E-5 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
1 | 0 | 7% | 0 | 30 | 105 | 0 | 8.6666666666667E-5 | 0 | 0.0 | -0.00010666666666667 | 6.6666666666667E-5 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
2 | 0 | 9% | 0 | 15 | 105 | 0 | 9.0E-5 | 0 | 0.0 | -5.6666666666667E-5 | -0.00016666666666667 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
3 | 0 | 9% | 0 | 15 | 105 | 0 | 9.0E-5 | 0 | 0.0 | -5.6666666666667E-5 | 0.00016666666666667 | 1.0x | 1.0x | 0% | no flag data specified |
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hitboxes | 4-5 |
Ending autocancel | 24- |
Animation length | 25 |