Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Talk:Smash directional influence

From SmashWiki, the Super Smash Bros. wiki
Revision as of 00:12, September 27, 2014 by 70.64.149.212 (talk) (→‎ssb4 terminology: new section)
Jump to navigationJump to search

"[...] the sweetspot of the Knee Smash has an SDI multiplier of zero, so SDI'ing it is impossible."

>>page includes a GIF of Snake SDI'ing Falcon's Knee Smash >>?????????????

Did that paragraph mix up Mario's d-air (x0.0 multiplier instead?) and Falcon's Knee Smash (x1.5 instead?) —Preceding unsigned comment added by ‎173.228.18.25 (talkcontribs) 00:23, 22 August 2013 (EDT)

This is indeed an error; the Knee Smash has the standard multiplier of 1.0x. I'll replace it with Lightning Kick, whose sweetspot does have an SDI of 0.0x. Toomai Glittershine ??? Le Grand Fromage 00:35, 22 August 2013 (EDT)

ssb4 terminology

The tip section of ssb4 refers to this as hitstun shuffling. Should this be mentioned? 70.64.149.212 00:12, 27 September 2014 (EDT)