Mario (SSBB)/Forward tilt
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Overview
While very fast in startup and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish move, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Angled side, angled up | 1036 | 23.687 | 199.01% | 218.01% | 244.40% |
Angled down | 1197 | 23.687 | 192.22% | 211.21% | 237.60% |
Hitboxes
Timing
Hitbox | 5-7 |
---|---|
Interruptible | 25 |
Animation length | 32 |
Lag time |
Hitbox |
Interruptible |