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Bat dropping

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Revision as of 00:16, May 14, 2013 by 173.228.18.145 (talk) (Seeing as there only a few "true spikes", and many many more meteor smashes in the Smash series, and how of the half-dozen or so "true spikes", only Marth's and Falco's see widespread HRC bat drop usage, I have changed the wording to reflect this.)
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Bat dropping (sometimes abbreviated as BD) is a technique used primarily in the Home-Run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a meteor smash to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.

In Super Smash Bros. Melee

Captain Falcon or Ganondorf's bat dropping technique is a classic example: they jump over the Sandbag, drops the bat, and then hits it with down aerial. The bat knocks the bag in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With L-canceling and fastfalling, one can achieve very high scores.

Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different, because of varying falling speed, attack speed and jumping height.

When combined with fastfalling, L-canceling, and air grabbing, one can perform many bat drops quickly.

In Super Smash Bros. Brawl

Bat dropping requires more precise timing in Super Smash Bros. Brawl since the C-Stick, the A button, and shake smashing in the air can end unintentionally grabbing the bat again.

Terms

  • Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
  • JJC: Jump Jump Catch
  • JCJ: Jump Catch Jump
  • Singles: Single jump bat drops
  • Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.
  • DBD: Double Bat Drop: Brawl Only. This involves dropping the bat, catching it again, then dropping it again. Can be followed with an aerial, or a simple jab.
  • TBD: Triple Bat Drop: Brawl Only. Same as Double Bat Drops, but this time, dropping the bat three times. Impossible to follow with an aerial, but jabs are possible. Usually used with a pause in between the second and third bat drop.

Links

Example videos

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