Projectile
A projectile is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.
As projectiles are (in general) considered indirect attacks, the vast majority of enemies in the Subspace Emissary resist them - in fact, only Porky, Meta Ridley, and Tabuu do not.
Projectiles used by characters
This table includes all non-Final Smash projectiles for every character, as well as some important properties of each.
Character | Projectiles | Reflectable | Absorbable | Unique/Special Properties |
---|---|---|---|---|
Bowser | Fire Breath | Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it. | ||
Captain Falcon | None. | |||
Diddy Kong | Peanut Popgun | Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. | ||
Banana Peel | Produces a banana peel. | |||
Rocketbarrel Boost (when the barrels come off) | Has a random trajectory. Cannot be shielded. | |||
Donkey Kong | None. | |||
Dr. Mario | Megavitamins | Affected by gravity, bounces on the ground. | ||
Falco | Blaster | Follows straight trajectory. Causes flinching, and is also used in his up, back and down throws. | ||
Fox | Blaster | Follows straight trajectory. Does not cause flinching (except SSB). Also used in Fox's back, down and up throws (except SSB). | ||
Ganondorf | None. | |||
Ice Climbers | Ice Shot | Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. | ||
Blizzard | ||||
Ike | None. | |||
Jigglypuff | None. | |||
King Dedede | Inhale (spit-out character) | Spits in straight trajectory. | ||
Waddle Dee Toss | / | / | Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected and absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot. | |
Super Dedede Jump (stars produced) | ||||
Kirby | Inhale (spit-out character) | Spits in straight trajectory. | ||
Final Cutter's shock wave | Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory. | |||
May copy another character's neutral special projectile. | ||||
Link | Boomerang/Gale Boomerang | Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl). | ||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||
Bow/Hero's Bow | Can be charged forever (the charge affects the firing speed and distance); affected by gravity, stops moving when it hits the ground. | |||
Lucas | PK Freeze | Affected by gravity and can be tilted forward and backwards. | ||
PK Fire | ||||
PK Thunder | Controllable. | |||
Lucario | Aura Sphere | Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura). | ||
Force Palm's aura | In very close distance, acts as a throw instead. | |||
Luigi | Fireball | Follows straight trajectory. | ||
Mario | Fireball | Affected by gravity, bounces on the ground. | ||
F.L.U.D.D. | Pushes opponents and does no damage. Can be tilted up and down. | |||
Marth | None. | |||
Meta Knight | None. | |||
Mewtwo | Shadow Ball | Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw. | ||
Disable | ||||
Mr. Game & Watch | Chef | Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version. | ||
Ness | PK Flash | Affected by gravity and can be tilted forward and backwards. | ||
PK Fire | Creates gravity-affected fire pillar on impact, trajectory changes when used in midair. | |||
PK Thunder | Controllable. | |||
Olimar | Pikmin Throw | Pikmin latch onto target (unless it's a Purple). | ||
Pikmin Chain | ||||
All of Olimar's Pikmin attacks - namely, his smash attacks, directional aerials, grabs, and throws - are considered projectiles due to the Pikmin being the active object, not Olimar. | ||||
Peach | Toad | The spores produced on a successful counterattack are projectiles. | ||
Vegetable | Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords. | |||
Pichu | Thunder Jolt | Causes minor self-damage. Hugs the stage. | ||
Thunder | Causes minor self-damage if the move connects with Pichu. | |||
Pikachu | Thunder Jolt | Hugs the stage. Has diagonal trajectory in the air. | ||
Thunder | Cannot go through platforms above Pikachu. | |||
Pit | Palutena's Arrow | Chargeable and controllable. Can be held for a limited time, and can be aimed up. | ||
Pokémon Trainer | Flamethrower (Charizard) | Can be tilted up and down. Can be held forever, but fire length gradually decreases. | ||
Rock Smash fragments (Charizard) | ||||
Bullet Seed (Ivysaur) | Can be held for limited time. | |||
Razor Leaf (Ivysaur) | Can be tilted up and down, but trajectory is fairly random. | |||
Water Gun (Squirtle) | When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. | |||
R.O.B. | Robo Beam | Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. | ||
Gyro | Produces a Gyro item. | |||
Roy | None. | |||
Samus | Charge Shot | Follows straight trajectory; chargeable. | ||
Missile | Can fire a homing missile or super missile. | |||
Bomb | Detonates either instantly upon contact with an opponent (Melee/SSB) or after a set period of time (Brawl). | |||
Sheik | Needle Storm | Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. | ||
Vanish | Considered a projectile because the explosion and hitbox do not follow Sheik. | |||
Snake | Hand Grenade | Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact. | ||
Remote Missile | Controllable. Shielding against it makes the user lose control of its trajectory. | |||
Cypher (once let go of) | ||||
Up smash | ||||
Down smash | ||||
C4 | ||||
Taunt | Affected by gravity. Can be picked up by opponents (while Snake is still inside of it). | |||
Sonic | Spring Jump (aerial usage) | |||
Toon Link | Bow | Can be charged forever (the charge affects the firing speed and distance); affected by gravity. | ||
Boomerang | Tries to return to Toon Link. Can be angled. | |||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||
Wario | Wario Bike (once dismounted, can be thrown) | Can be destroyed (resulting in two tires that can also be picked up and thrown). | ||
Wolf | Blaster | Follows straight trajectory; acts as a melee attack in close ranges. | ||
Yoshi | Egg Toss | Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). | ||
Yoshi Bomb (stars) | ||||
Young Link | Bow | Can be charged forever (the charge affects the firing speed and distance). | ||
Boomerang | Tries to return to Young Link. | |||
Bomb | Produces a bomb item. Explode after some seconds. Can damage the user. | |||
Zelda | Din's Fire | Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion. | ||
Zero Suit Samus | Paralyzer | Stuns opponent in place. Chargeable for a limited amount of time. |