The music of Super Smash Bros. is accessible in the game's Sound Test and can be played through various means throughout the game. Super Smash Bros. is the only game to name its tracks by numbers. In Super Smash Bros., each stage has one track, all of which happen to be remixed in Melee and Brawl, with the only exception being Yoshi's Island.
Tracklist
1 | |
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Track title | 1 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [1] |
1
Usage
2 | |
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Track title | 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Tutorial Stage |
Link | [2] |
2
Usage
3 | |
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Track title | 3 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [3] |
3
Usage
4 | |
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Track title | 4 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Mode |
Link | [4] |
4
Usage
5 | |
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Track title | 5 |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Peach's Castle |
Link | [5] |
5
Origin
This track is an at-the-time contemporary remix of Super Mario Bros.'s Ground Theme, a track that would play on any above-ground, outside level within the game.
6 | |
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Track title | 6 |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Stage of usage | Congo Jungle |
Link | [6] |
6
Origin
This track is a remix of the popular DK Island Swing theme from Donkey Kong Country, also known as Jungle Level, which played on many overworld levels of the game.
Trivia
- This track would later return in Super Smash Bros. Melee, under the new name Kongo Jungle 64.
7 | |
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Track title | 7 |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda |
Stage of usage | Hyrule Castle |
Link | [7] |
7
Origin
This track is a remix of the main theme of the NES game The Legend of Zelda, which has become a recurring theme in the Zelda franchise, being the base for music pieces such as Credits 2 (The Legend of Zelda: Ocarina of Time), Tal Tal Heights and Termina Field. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.
8 | |
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Track title | 8 |
Universe | Metroid |
Debut game | Metroid |
Stage of usage | Planet Zebes |
Link | [8] |
8
Origin
This track is a remix of the most oftenly recurring piece of music in the Metroid franchise, first debuting in the Brinstar area of the NES game Metroid.
9 | |
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Track title | 9 |
Universe | Yoshi |
Debut game | Yoshi's Story |
Stage of usage | Yoshi's Island |
Link | [9] |
9
Origin
This track is a remix of the main theme of Nintendo 64 game Yoshi's Story. In Yoshi's Story, this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in Yoshi's Story. This piece was directly ported to Super Smash Bros. Melee, though with the name Yoshi's Island 64.
10 | |
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Track title | 10 |
Universe | Kirby |
Debut game | Kirby Super Star |
Stage of usage | Dream Land |
Link | [10] |
10
Origin
This track is a faithful remix of the well-known Gourmet Race theme, which played in the Gourmet Race sub-game in Kirby Super Star, which is also the background music of the Sand Canyon 2 level of Kirby's Dream Land 3. This same track was ported to Super Smash Bros. Melee, under the name Dream Land 64.
11 | |
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Track title | 11 |
Universe | Star Fox |
Debut game | Star Fox 64 |
Stage of usage | Sector Z |
Link | [11] |
11
Origin
This track is a reconstruction of the main theme of Star Fox 64, and games in the franchise onwards. The piece first played in the opening movie of Star Fox 64, and variations of it played in some cutscenes.
12 | |
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Track title | 12 |
Universe | Pokémon |
Debut game | Pokémon Red Version/Pokémon Blue Version |
Stage of usage | Saffron City |
Link | [12] |
12
Origin
This track is a remix of the most commonly recurring theme in the Pokémon franchise, usually heard on the title screen and first debuting in Pokémon Red/Green/Blue Versions.
13 | |
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Track title | 13 |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [13] |
13
Origin
This track is a direct 8-bit port of the classic music that would play in Super Mario Bros. when Mario or Luigi ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in Bowser's Castle.
14 | |
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Track title | 14 |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [14] |
14
Origin
In Super Mario Bros., when the time limit on a level came close to running out, the background music (sometimes known as Hurry Up! Theme) would drastically speed up. This track is a direct port of said Hurry Up! Theme.
15-24
25 | |
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Track title | 25 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Victory pose area |
Link | [15] |
25
Origin
26 | |
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Track title | 26 |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Link | [16] |
26
Origin
In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.
Usage
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Super Smash Bros..
27 | |
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Track title | 27 |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Link | [17] |
27
Origin
This short, looping track debuted in Super Mario Bros., where it would play whenever Mario or Luigi obtained the Starman power-up.
Usage
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
28 | |
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Track title | 28 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [18] |
28
Usage
29 | |
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Track title | 29 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
29
Usage
30 | |
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Track title | 30 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [19] |
30
Usage
31 | |
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Track title | 31 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Final Destination |
Link | [20] |
31
Origin
32 | |
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Track title | 32 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Final Destination |
Link | [21] |
32
Usage
33 | |
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Track title | 33 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [22] |
33
Usage
34 | |
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Track title | 34 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
34
Usage
35 | |
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Track title | 35 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [23] |
35
Usage
36 | |
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Track title | 36 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
36
Usage
37 | |
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Track title | 37 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [24] |
37
Usage
38 | |
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Track title | 38 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Battlefield |
Link | [25] |
38
Usage
39 | |
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Track title | 39 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Meta Crystal |
Link | [26] |
39
Usage
40 | |
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Track title | 40 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [27] |
40
Usage
41 | |
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Track title | 41 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [28] |
41
Usage
42 | |
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Track title | 42 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [29]Track ends at 11 seconds |
42
Usage
43 | |
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Track title | 43 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [30] |
43
Usage
44 | |
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Track title | 44 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [31] |
44
Usage
45 | |
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Track title | 45 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [32] |
45
Usage
Character Select | |
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Track title | Character Select |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [33] |
Character Select
Usage
Trivia
- Strangely, this track is not available to be played in the game's Sound Test, and thusly does not have a numerical name.