SmashWiki:12TP/Smash Bros. DOJO!! 03
[Intermediate]
Smash Bros. DOJO!! 11-15
- Dodging -
- Stop the recovery! -
- Return to the stage! -
- Grab edges in battle -
- The dive -
#11 [Controls] Dodging
Shield (Z) and quickly press left or right to dodge. |
Dodging less you avoid enemy attacks for a short time. |
You can dodge at any time; if you can dodge at the right time, |
▲Samus curls up while dodging.
Much smaller!
#12 [Tactics] Stop the recovery!
Once you knock the enemy away, while he is trying to recover, |
The most effective way is to throw items. |
With more players, another player can also come |
▲ごめーん、当たっちゃった?
#13 [Tactics] Return to the stage!
There are many ways to fend off recovery counterattacks. |
For each counterattack, there is a strategy |
Cases of stopping recovery counterattacks: |
|
▲Samus threw an item,
Fox has the guts to kick it!
#14 [Controls] Grab edges in battle
To avoid counterattack while returning to the stage, it's also possible to |
When you grab an edge, you become invincible for a short time |
(Actions possible while on the edge)
|
Although these are similar to getting up from lying down, |
Climb normally if no opponent is nearby, |
Since each has a different invincibility time, even while attacking |
▲The flash is the sign you're invincible.
What do you do now?
#15 [Controls] The dive
Tapping the stick down in the air will cause you to fall faster |
For when you're in a hurry, or to fake out the opponent, |
▲When you dive, you flash for a brief moment.