Forum:SmashWiki Brawl tournament
Hello users of SmashWiki, I decided to host an online tournament of Super Smash Bros. Brawl for the Wiki. Any user may participate in this tournament, and prior notification here will not be required. If you plan on entering the tournament, simply be in the Wiki's IRC channel at the time of the tournament.
The links to the IRC channel can be found here. Omega Tyrant 06:17, 17 August 2011 (EDT)
Date and Time
I will host the tournament on Thursday of August 25th, at 7:00 pm Eastern Time. For the time in additional timezones:
- 6:00 pm central time
- 5:00 pm mountain time
- 4:00 pm pacific time
- 12:00 am western european time
- 1:00 am central european time
If I got any wrong or missed your timezone, notify me in the comments.
Tournament format
The tournament's format is dependent upon the amount of participants in the tournament:
- 12 or less participants, and it will be a round robin format. Each player's score will be determined by the number of individual games they manage to win. In the event of a tie, placings will give priority to sets won, then the number of games lost, and then the tied players' performance against higher placing players.
- 13 to 24 participants, and it will be a modified round robin format, where participants will be split into two groups, and the leader of each group will face off in a final set at the end of the tournament to determine the winner.
- More than 24 participants, and it will be a standard double elimination format.
After each match, notify me of the result of each individual game, as well as the characters used.
Also note, Wii sharing will not be allowed, unless the majority of the participants okay the allowance of a pair of Wii sharers.
Ruleset
The following will be the ruleset for the tournament, with the stage list at the bottom. I highly recommend keeping a tab opened on this section during the tournament, to have the ruleset in quick reach to check with if necessary.
Match rules
- 3 stock.
- 8 minutes.
- Items are turned to off and none.
- If time runs out, the winner is determined by stock.
- If stock are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. Sudden death ingame is ignored and will not be used to determine the winner of the game.
- Matches will be best out of 3 games. Winner's finals, loser's finals, and the championship matches are best out of 5.
- If a match is started without the correct rules, it must be exited out of immediately. The proper rules must then be set, and the game in progress must be replayed on the same stage with both players using the same characters.
Additional game rules
Additional rules for individual games. If your opponent breaks a rule, it will result in an automatic loss for them of the game in progress, but it is up to you to report them.
- All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
- Extending Meta Knight's Dimensional Cape is banned.
- Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain throws infinitely against a wall beyond 200%, scrooging, or using Sonic's Homing Attack repeatedly underneath the stage is.)
- Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
- Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
- When using Dedede's down throw to chain throw, you must regrab via dash grab, unless an obstruction on the stage such as a wall would allow you to regrab without dash grabbing.
- A DQ rule is in effect. Once your match is announced, going 5 minutes without any contact with your opponent will result in a warning. Another 5 minutes, and you'll automatically lose the first game of the set. An additional 5 minutes without contact, and you'll automatically lose the entire set.
Match procedure
- The gentlemen rule is in effect. During any game of any set, any stage can be played on as long as both players agree to it. If such an agreement is attempted but fails, follow the usual stage picking procedure below.
The following is the procedure for which a match is carried out.
- Players start a stage striking procedure from the list of starter stages in order to select the first stage. The following is the order in which it will be carried out, where "1" is player 1 and "2" is player 2; 1-1-2-2-2-1
- The first game is played using the stage chosen by step 1.
- The winner of the previous game chooses two stages to ban from the list of available stages for the next game.
- The loser of the previous game chooses the stage to be played from the list of available stages.
- The winner of the previous game announces the character they are using for the next game.
- The loser of the previous game decides who hosts.
- The next game is played using the stage chosen by step 4.
- Steps 3-7 are repeated until the necessary amount of games have been played.
Additionally, if the winning player does not play the character they announced they would be using, exit out of that game immediately.
- The game will still be played on the same stage.
- The winner from the previous game is now locked into their character.
- The loser from the previous game however may reselect their character.
- If the winner from the previous game chooses a different character from the one they are locked on to, it will be considered a forfeit by the winning player of the game in progress.
Stage list
Starter stages
The following is the stage list for the tournament. The list of starter stages consist of:
- Battlefield
- Castle Siege
- Final Destination
- Lylat Cruise
- Smashville
- Pokemon Stadium 1
- Yoshi's Island (Brawl)
Counterpick stages
The following are available counterpick stages for the tournament. Any stage that is not among the starter list or among the counterpick stages is banned.
IRC conduct rules
- Use private chat to communicate with your opponent, and not the main chatroom. However, pinging your opponent in the main chatroom if they are not responding to your private chat query is acceptable.
- Use the main chatroom to announce the results of your matches.
- If reporting your opponent for misconduct during your matches, use the main chatroom.
- If you have a question to ask, you can either use the main chatroom or private chat with me.
- Spectators will be allowed, but they may not use the main chatroom for conversation during the tournament.
- All IRC rules will still apply.
Friend code list
If you plan on participating in the tournament, please insert your friend code here. While not necessary for participation, having a repository of participants' friend codes to look at when registering people will save time compared to everyone asking for their opponent's friend code right before playing them.
- Omega Tyrant - 4597 0578 2050 Omega Tyrant 06:17, 17 August 2011 (EDT)
- Mr. Anon - 2579-7589-1533 Mr. Anon (talk)
- Zeldasmash - 4211-7131-0403 Zeldasmash (talk) 15:11, 17 August 2011 (EDT)
- Vincent Tran/Supernitro - 5198 5044 0252 (Be Aware; Subject to Change) Vincent Tran Get ready for school ^_^ 15:17, 18 August 2011 (EDT)
- Captain Falcon - 0088-9734-0243 My Brawl disk doesn't really work anymore, but I'm putting it here for when/IF it gets fixed :S Captain Falcon (Falcon Edit!) File:CFalconHeadSSBB.png 06:18, 20 August 2011 (EDT)
Comments
Any questions, suggestions, and comments about the tournament are posted here. Omega Tyrant 06:17, 17 August 2011 (EDT)
- Rules are great, though are you sure Brinstar should be counterpick? Mr. Anon (talk) 13:28, 17 August 2011 (EDT)