Super Smash Bros. Brawl

Glide

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Meta Knight, Charizard and Pit gliding.

Gliding is a technique available to Meta Knight, Charizard, and Pit. It allows characters to glide in the direction they are facing and angle up or down, similar to the Cape item in Super Mario World. Once gliding, the character cannot turn around. There is no unlockable character with this ability.

Peach possesses a similar ability in Super Smash Bros. Melee and Brawl called floating, though it is not identical. Differences include the fact that it has timed usage, it can be moved forward or back, and it cannot change elevation. The player can activate Peach's ability by holding onto the jump button after jumping.

Gliding after using one's final mid-air jump will put one's character into a helpless state.

How-to

To glide, characters must jump and make a midair one. If players continues holding down the jump button, they will start gliding. Or, at the peak of the jump, players can rapidly tilt the control stick/pad to also start gliding. Meta Knight can also start gliding by using his Shuttle Loop.

To control the glide, the user must tilt forward or down to angle downwards and backward or up to angle upwards. The user will go faster if he or she angles downward/forward and slower if he or she angles upward/backward. The glide can be ended by attacking or jumping out of it or by losing all momentum by going upward (stalling). Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down.

Since Shuttle Loop always starts a glide, Meta Knight can technically glide twice in one jump. It can be use to stall under the stage. The usage of this technique for this purpose is banned in most tournaments.

Glide attack

All three gliding characters have a unique aerial move when they attack out of gliding. Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback.

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